It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Heroes of the Storm

I quickly checked it out with extra bandwidth I had that expires in a few days. It's pretty fun, but nowhere near as much so for me as a more traditional rts. And the paywalls everywhere aren't helping either. Probably this game is making Blizzard tons of money, which doesn't bode for my preferred genre of the traditional rts. Either they ruin the traditional rts experience by introducing moba-like paywalls for non-cosmetic things, or they decide to stick with rts-like games like HotS where they can jam them in at every turn :P
Post moved to correct thread
Post edited August 23, 2016 by 01kipper
avatar
01kipper: Hohokum
(...)
...can be completed in several hours (it took me about 4.5hrs, but I didn't try to get all the collectibles).
(...)
So... did you quit it, or did you actually complete it?
avatar
muntdefems: So... did you quit it, or did you actually complete it?
Oops, I did complete it but I posted this game to the wrong thread! Thanks!
Post edited August 23, 2016 by 01kipper
avatar
muntdefems: So... did you quit it, or did you actually complete it?
avatar
01kipper: Oops, I did complete it but I posted this game to the wrong thread! Thanks!
Thought so. You post nearly as much here as in the completed games thread, so I guess it was bound to happen some day. :P
Tales of Maj'eyal

I know this game has a lot of fans, but after the first few levels (which were intriguing) it just doesn't do much for me.

Had let this game sit idle for 9-10 months (various toons between lvl 10-17) and tried going back to it tonight. I appreciate the customizability and concept, but the actual execution just leaves me cold. Most of the maps are dull, the fights are repetitive, and you have this somewhat dualistic choice between playing the game with limited lives, or infinite lives.

The former is fine except the game isn't particularly clear on steering you to level-appropriate content, so unless reading a guide off the internet it's pretty easy to walk into a lvl 20 dungeon at lvl 10 and insta-die. And even in maps that are generally cake, there seems to be the occasional random mob who's just surprisingly powerful and will knock you out of your sleepwalking and into death in 3-4 turns when your 'OS' abilities are on cooldown because you used them and impatiently wandered on.

Playing with infinite lives just takes whatever intrigue that remains out of the game.

The loot system is also heavily random, so you may get great gear, or terrible gear. Either way, you're going to spend a lot of time looking at gear. And many pieces of gear have 10-15 different stats on them, so yeah. If you want to look at gear, this is the game for you. If you want to quickly assess your best gear options and get back to exploring, perhaps not so much. And again, the exploration is a bit "meh" anyway, putting it fairly generously.

I'm admittedly not the biggest fan of rogue-likes in general, but I'd hoped the RPG elements would make this interesting. And it did, but only for a few hours. Still, for $2 I got 10-12 enjoyable hours out of it, so I guess I can't complain.

But I just don't see ever committing to finishing it.
avatar
Cyraxpt: Rebuild 3 (android)

I really enjoyed the previous one that i got with a bundle so when Amazon gave away $5 i decided to use it on this one. For what it is, i really enjoyed it, hell, i even didn't had a problem with restarting everything everytime i've changed cities (in the story mode).

Problem was that i've found a glitch that doesn't let me progress, there's this city where an event appears which i keep getting swarmed by zombies when i'm not even ready for anything, a quick search and this is an event that is triggered when i have a plane ready to run away... yeah... Problem is that i haven't even found that damn plane and the event is triggered, no way can i defend myself while also searching and completing the objectives to get out of there.

The Amazon version was way older than the google play one, props for the devs updating the day after i've sent the message about this problem but they never answered me back, a week later i've sent another email asking if they could at least say if they were going to fix it or if i should just give up, again, almost a week has passed and no answer.

So yeah, i can't progress any further so i must give up.
This one... again.

Eventually i was contacted by the dev that told me how to use the debug system to cheat that level and that was what i did. So, now i'm on the last level but i'm going to get the bad ending because i didn't find a certain item in one of the previous cities and the thing is, the way to get that item is so random that i just don't care anymore, i'm giving up again.
I still think that the game is great to play on the go but certain decisions made the game terrible and i just don't have the patience to read some guide to get the good ending...
Our Love Will Grow

It might not be a bad game, but it's too similar to Stardew Valley (even if it's much more casual) that I have completed just a few weeks ago. I will keep it at the HDD, but for the moment I will quit it.
Journey (PS4)

I’ve been enjoying a lot of relaxing/exploration games recently, so I thought I’d try this one right away when it came up as one of this month’s free psplus games. However, I was disappointed. Firstly, the environment you’re exploring is extremely monotonous, there is nothing interesting to discover. Secondly, the game is very linear, there’s a main path to follow and nothing off to the sides to explore. So, you’re left with an exploration game which has nothing worth exploring, and hence it is extremely boring. I got about half way through the game (hoping I'd eventually get somewhere interesting) before I quit.

Not recommended.
avatar
bler144: I'm contemplating ditching LIMBO. 2 hours in, 23/39 levels complete.

While I don't use the term in RL, it totally feels like I'm hate****ing this game. At this point I'm continuing mostly just because I don't want the damn game to have the satisfaction.

The conceits seem to be:

-Visually everything is black/white/gray, so puzzle solutions often come down to determining which shadows are important and which are just shadows - which vines are for climbing and which vines are just...well, not decorative, but present.
-The game wants you to die.

Which is fine to a point, but in a few circumstances you'll be locked out of a solution and just stand there for 10-15 waiting for the water to catch up and kill you. Sometimes you'll have to kill yourself to go back 10-15 sec without having to reload even farther back.

But solutions often feel arbitrary - one puzzle will kill you for not reacting instantly to sudden movement, where the next puzzle will kill you precisely for reacting instantly to movement. A gap that looks too wide to jump sometimes is and sometimes isn't, but you won't know unless you either try (and perhaps die) or run around ruling out other solutions first.

Edit - case in point, there is a puzzle where there are two depressions you must cross with a button in the center of each one. In one you will die if you step in the depression but are safe on the button; in the other the converse is true. As best I can tell there are no cues to tell you which is which. You get to cross it once, and then for whatever reason you get to run back through it the other way with shadowy figures chasing you. There's absolutely nothing "hard" about it, you just either read the designer's mind, or you repeat the sequence.

With a few exceptions, these aren't really "puzzles" as much as just trial and error sequences. If x kills you this time, for the most part it's going to be stupidly easy to do y instead, and then you'll cruise on until you hit the next binary decision tree.

The "brain worm" sequences are often annoying. While I've figured out how they actually work (beat the first few just by stumbling around, appropriately), in the vein of legions of PvP complainers on various boards, losing control of your character and having them die in front of your eyes while you bang on the keyboard with no recourse is, by and large, generally not a fun mechanic for a lot of players.

The controls aren't awesome, but other than a few hiccups they're not terrible either. Story, at least to this point is non-existent and you're wandering through environmental hazards and dart-blowing enemies...because something.

The creator(s) definitely spent a lot of time on the often-creative and elaborate death sequences, which I guess is great and all if your goal in playing is to see your character die in new and exciting ways. Or drown. Again.

But by and large it feels like I'm just trouble-shooting a computer - there's been few puzzles with a "A-ha!" moment of celebration - they're either obvious, or largely trial-and-deatherror, occasionally leaving me shaking my head in disbelief at the solution the designers decided was the "right" one.

With only 2ish hours to go, presumably, I'll probably finish at some point when I decide I want to distract myself by focusing on really hating something intensely.
This game suffers from what you could call the "Rick Dangerous Syndrome" :)
avatar
karnak1: This game suffers from what you could call the "Rick Dangerous Syndrome" :)
I had to look that up, but yeah, that's a good description.

Don't really want to, but quitting Zombie Tycoon 2: Brainhov's Revenge.

Hit a mission-crippling bug of some sort near the end of Mission 4 (out of 8). And since I only planned to play the missions (rather than Multiplayer), and can't proceed...there's not much to be done about it it seems.

I did look at youtube videos to see what I was missing and the answer seems to be...nothing?

This will sound a bit odd, but ZT2 is an entertaining game, but not really a <fun> game. Basically it's pretty great packaging (as much as I did feel guilty at times killing civilians with a zombie horde- the designer was effective at making the humans sad and sympathetic) over somewhat mixed controls and gameplay. To replay level 4 I'd have to go back through 25-30 minutes or so of stuff that was entertaining to see unfold, but definitely not rewarding in the sense of wanting to see it again.

But the cutscenes are entertaining.

Despite the name ZT2 is a light-RTS with 8 missions. On the upside, the notion of an appeal with somewhat limited armies is intriguing. And yet it lacks some of the features that should be standard in even a 10 year old RTS - like Shift-scroll to add groups to your existing selection.

And you can't click on enemies to see anything about them. And your mindless zombie packs, somewhat fittingly, can't really be controlled with any accuracy - you can steer them to a point, or onto a specific enemy, and then they kinda do what they want from there.

As an example, as a segment in mission 2 you have to guard the Tycoon during a timed series of waves. You have two packs of 5 zombies to defend roughly 150 degrees of attack front. And each pack can be targeted to a specific enemy, but you can't target a single zombie on a single attacker, so when you get 8-10 coming through, they're just going to march through.

You also can't zoom out enough to see them incoming. It's kinda odd.

If it weren't for the bug I would've played through. Not a bad game for free/cheap, definitely not a great game though. Most players reportedly complete in 4-5 hours, and that's pretty much the pace I was on.
Underrail
I like the setting and all, but I find the gameplay rather tedious. I really wanted to like this one, but I guess it also doesn't help that my interest in super hardcore RPGs seems to have waned substantially over the years.

It's probably one of the reasons I still haven't played Wasteland 2 or Divinity: Original Sin yet. Especially with the former when I see all those stats my eyes just start glazing over. *le sigh*

Retro City Rampage
After my third (or fourth?) try to get into this I finally gave up two or three hours in. The jokes, if you can call them that, wear pretty thin pretty quick with their not-at-all subtle references and the gameplay is just mind-numbingly simplistic. I couldn't be bothered to continue.

Torchlight 2
As much as I want to like it, the repetitive and samey click-click-click just gets too me after a short while. It ends up feeling more tedious than fun. The story and characters also come across as completely forgettable. I guess ARPGs is another genre I may have started losing interest in... though I haven't gotten that fatigue from Titan Quest. Then again, I haven't played enough of the latter yet to really judge.

Sid Meier's Railroads
I really like its simplicity and all, but there are just too many restrictions on how and what you can build that just really bugs me. Setting up my trains' cargo loads can become quite the chore after a while too - the older RT3 handles that kind of thing way better. Some time into the second scenario I just kind of lost interest.
Post edited September 16, 2016 by mistermumbles
avatar
mistermumbles: It's probably one of the reasons I still haven't played Wasteland 2 or Divinity: Original Sin yet. Especially with the former when I see all those stats my eyes just start glazing over. *le sigh*
I don't consider either of those super hardcore RPGs. D:OS uses the Dark Eye rules, which are rather convoluted, but you can find explanations via googling that make it less dense. It's more hardcore than Wasteland 2 though, IMO (with regards to the rule set).

Don't let Wasteland 2 intimidate you. Just check out a couple character building guides and you'll get the hang of it pretty quickly. I, like you, don't really gravitate to 'hardcore' RPGs anymore, but I thought Wasteland 2 was a lot of fun (I've played through it several times).
avatar
GR00T: snip
To be fair, I've never really given either a good chance yet so maybe I'm judging them too harshly. *shrug* At the same time their relatively long game lengths are also a bit intimidating. Heh. We'll see.
avatar
mistermumbles: To be fair, I've never really given either a good chance yet so maybe I'm judging them too harshly. *shrug* At the same time their relatively long game lengths are also a bit intimidating. Heh. We'll see.
They're certainly a significant time investment, so you'll want to take that into consideration, for sure.