damien: Hitman: Codename 47: I was expecting to beat this but the game turned out to be worse than I have imagined. There are some good things about the game such as the badass character Codename 47 which planted the seeds for a strong game franchise. The level designs were good as far as I have played, although I have read that in later missions they get abysmal. What made me quit this game was the game mechanics. Ok, you play a silent assassin so it just makes sense to be careful and try to beat episodes without calling any attention. But the original game unfortunately suffers from a horrible scripted game design. In order to beat a level first you need to do A and then B and then C... You cannot really use your own method to complete a mission. What makes this even worse is that there is no save function during the missions. So you repeat every mission over and over until you find out what scripted A-B-C flow the game expects you to accomplish, then start over and do exactly the things that you are supposed to do. I am a rather patient person when it comes to finishing games but Hitman: Codename 47 does not really deserve such patience. Even if you are new into the series, just skip this one.
Games quit in recent years: Marvel: Ultimate Alliance, Crash Bandicoot, Killzone, Borderlands, Oddworld: Abe's Oddysee, Guild Wars 2, OddVille, Hitman: Codename 47
This is really a deal breaker for me, when the devs insist on you doing things in a *very particular* order and everything else leads to "mission failed". The ranting potential of that issue is over 9000, but I'm not gonna do that here. Let's just say that I play games for the fun and exploration/experimentation and don't take kindly to being forced to go a linear (often uninteresting) path. Ubisoft is the prime target for my ire, they often seem too eager about telling you what to do, but there are several others who won't let me play around with the tools I've been given.
On topic, I don't often quit games, because I'm quite picky on which games I play and I'm also a completionist and want to finish what I've started. I do sometimes feel finished with a game I haven't finished, case in point Darksiders 1 and Battlefront 2.
Darksiders 1 has great combat, but the console heavy tropes of checkpoint saving, tedious platforming and gimmicky boss fights (to be honest, they didn't feel all that bad after fighting the giant bat) made me tire of it. Then the crushing blow came when I died, because the clunky UI wouldn't let me select and use a healing stone quickly enough. I then restarted at a place where there was previously a fight and then a door opened, but no fight and no door opening this time. So, I couldn't progress past that point. It was at the end of the game, a bit before fighting the penultimate boss, so it wasn't that bad. I watched the rest on youtube, just to see the cutscenes and what else you did. I don't regret not playing through that final bit.
Battlefront 2, being hailed by people as great in comparison to the rebooted Battlefront, seemed like a game I'd really enjoy. It also had lots of stupid design decisions, e.g. I could only save after completing a mission, but perhaps it all came down to the fact that the singleplayer campaign was too much multiplayer oriented. I'm wholly uninterested in multiplayer. I don't mind having objectives to complete, but capturing points and especially defending things isn't what I consider fun. I stopped playing halfway into the campaign after having tried the Jedi temple mission three times, with its "defend the bookcases" objective. I want to kill and destroy stuff/people, not stop enemies from destroying things I'm defending. The Force Unleashed 1 and 2, not to mention the Jedi Knight games, are far superior in the destroy/kill department and don't demand any defending.