Posted April 30, 2019
Circle of Eight 8.1.0 New Content edition for Temple of Elemental Evil
Yeah I know, mentioned this mod more than once in "What are you playing right now" thread but this time - it's over.
This new post Zuggy (final boss) content had promising look. In reality - this humongous city was even more painful to walk around than Hommlet, ugh.
Combat encounters were either supahard or tedious.
Former will be final fight (just see attachments, those are four avatars of evil god, when in vanilla ToEE you fought one and other god (good) had to intervene because he kicked our butts that hard.
But this? This is "to hell with this, time for exploits/cheats/uninstall" situation.
What were the tedious fights? Hickory Branch easily, more enemies on the surface than all levels of final temple (including outside areas and tower) contains,
30% orcs, 30% bugbears (not them again) and 30% giants. There is engine limit with max. 32 creatures involved in fight and you often reach that cap here.
Oh and new content starts with a quest to slay a dragon.
Like in Hitchcock movies - first earthquake and then more intense.
There was a quest to solve kidnapping case. Three suspects, all loons, and right one is randomly choosen with each playthrough, collecting evidences...
Thing is - whole quest takes place in the sewers. Really big one, mind you. And you have to wander around a lot, slowly driving you insane, no joking.
Yeah I know, mentioned this mod more than once in "What are you playing right now" thread but this time - it's over.
This new post Zuggy (final boss) content had promising look. In reality - this humongous city was even more painful to walk around than Hommlet, ugh.
Combat encounters were either supahard or tedious.
Former will be final fight (just see attachments, those are four avatars of evil god, when in vanilla ToEE you fought one and other god (good) had to intervene because he kicked our butts that hard.
But this? This is "to hell with this, time for exploits/cheats/uninstall" situation.
What were the tedious fights? Hickory Branch easily, more enemies on the surface than all levels of final temple (including outside areas and tower) contains,
30% orcs, 30% bugbears (not them again) and 30% giants. There is engine limit with max. 32 creatures involved in fight and you often reach that cap here.
Oh and new content starts with a quest to slay a dragon.
Like in Hitchcock movies - first earthquake and then more intense.
There was a quest to solve kidnapping case. Three suspects, all loons, and right one is randomly choosen with each playthrough, collecting evidences...
Thing is - whole quest takes place in the sewers. Really big one, mind you. And you have to wander around a lot, slowly driving you insane, no joking.
Post edited April 30, 2019 by SpecShadow