Posted December 15, 2019
It totally does change. In the very beginning, while you have only one character and his combat skills are low, you have to watch him swing and miss for what feels like an eternity per enemy and there's nothing you can do but watch and drink potions if his HP drop too much. Soon enough things change, though, and combat becomes very fast-paced and chaotic, especially once you have a large party. At that point you can barely follow what's going on on the screen, characters can go down in one or two seconds if you don't watch out and you also frequently slaughter a dozen enemies in like ten seconds. In theory there's active pause to handle all this chaos but as I mentioned: the AI behaviour makes it impossible to properly utilise it as giving orders to individual characters usually overrides whatever the other party members were doing, making the kind of coordination that's common in other slower party-based RPGs impossible.