justanoldgamer: Maybe this thread could be turned into a general game programming/creation advice giving and asking one?
I've been thinking about writing a game for over 30 years but have yet to do anything beyond the kind of stuff that used to be published in old computer magazines for the readers to type in. I want to create something that I will enjoy playing myself so it rules out anything with scripted events. I'm thinking of a sandbox sci-fi rpg where NPC are active beyond what the player perceives, superficially like a single player MMO. I have zero experience with A.I. so I'll probably start with the basic like tic tac toe, chess or Global Thermonuclear War.
I've decided that my language of choice would be Python, I've tried learning it a lot of times but I always get distracted by other shiny things. That has been my Achilles' heel since I got the internet: So many things to learn, so little time.
I'm giving up at least for 2015 on learning to use game programming software like GameMaker or RPG Maker as programming games is only a secondary interest to programming for the sake of programming.
So before this year is over I want to create an SF universe to play in, not because it will be easy but because it will be hard.
I also want to make something SF. Currently I finished on writing a SF book, so I have at least a lore to build on, but first I have to past school exams and get familiar with FPS games in unity. I could possibly do something in SDL since I wrote a library to use it with OGL with ease, but I suck with 2D art :( so many ideas and no team :/