Posted September 02, 2013
Zchinque: As said, we need to talk. About Day 1.
I've been thinking about ways to minimize the Day 1 Slog (tm). I figured I'd bring it up now, so that the next mod could take it into consideration for their setup, if they so choose. Of course, if NFY is doing a standardized setup that point might be moot, but whatevs. Anyway, I'd like your input on what you think of these ideas, and if you have any additional ideas of your own.
So, get to it.
-Disallow unvotes. Changing one's vote would of course still be fine, but once your vote is on someone, you can't go back to not voting. The idea is that you keep votes in the system, forcing all players to take some kind of stand.
-When the game starts, the mod posts a vote count where all players are voting (votes decided by random means, of course). Players who want to partake in normal random voting are of course free to move their vote around. Probably best combined with the earlier suggestion of disallowing unvotes, as it ensures that all votes will be active at all points throughout the first day.
-Start the game at Night. It means once Day starts there will be more information (although hidden) among the players, hopefully stimulating early discussion. The biggest concern is that the mafia get to kill, which I strongly oppose since it'd mean at least one player would very likely not get to partake in the game as all. As long as we've only got one game running at a time - meaning the next game could be as much as 3-4 months away - that's completely out of the question for my part.
-Start the game with a no-kill Night (AKA Cop Headstart). Same benefits as above, but since the mafia doesn't get to kill it's a sizable boon for the town. Nothing wrong with that, but mod should take it into consideration when considering balancing.
Input? Anyone?
Well, I'll type this out while I wait. I've been thinking about ways to minimize the Day 1 Slog (tm). I figured I'd bring it up now, so that the next mod could take it into consideration for their setup, if they so choose. Of course, if NFY is doing a standardized setup that point might be moot, but whatevs. Anyway, I'd like your input on what you think of these ideas, and if you have any additional ideas of your own.
So, get to it.
-Disallow unvotes. Changing one's vote would of course still be fine, but once your vote is on someone, you can't go back to not voting. The idea is that you keep votes in the system, forcing all players to take some kind of stand.
-When the game starts, the mod posts a vote count where all players are voting (votes decided by random means, of course). Players who want to partake in normal random voting are of course free to move their vote around. Probably best combined with the earlier suggestion of disallowing unvotes, as it ensures that all votes will be active at all points throughout the first day.
-Start the game at Night. It means once Day starts there will be more information (although hidden) among the players, hopefully stimulating early discussion. The biggest concern is that the mafia get to kill, which I strongly oppose since it'd mean at least one player would very likely not get to partake in the game as all. As long as we've only got one game running at a time - meaning the next game could be as much as 3-4 months away - that's completely out of the question for my part.
-Start the game with a no-kill Night (AKA Cop Headstart). Same benefits as above, but since the mafia doesn't get to kill it's a sizable boon for the town. Nothing wrong with that, but mod should take it into consideration when considering balancing.
Input? Anyone?
I'm not sure the disallow unvotes would work to negate the slog. What you might end up with (at least from me), would be more cautious play, because there will easily be a focus on reasons for unvoting, not to mention the reasoning. Especially for Day 1 where you have people lynched for all sorts of random reasoning.
I'm against having the votes put out at random though. While post restriction voting is an exception, I like having control over where my votes are, and would be pretty annoyed to find out that it was randomly put on someone just so I couldn't have my vote sitting there in a dangerous position.
I'm against the headstarts as well. It only works for the cop, as a watcher/tracker will require a kill or something nefarious to actually be useful, and a cop has a chance to take out a major Mafia member by simply claiming and pointing out that they found Mafia. Or you restrict the Cop, which sorta defeats the purpose of the headstart entirely.