Posted July 27, 2020
Well, it's kind of the same in all-vanilla. In the end you will always get someone to L-1. Only they can't really claim, so they get to L-0. Then someone dies at Night and next Day you anlyze the wagon and the night-kill.
I get where you're coming from, but you'll always find *some* reason that's not related to roles. Often to meta: he's too angry, too defensive, too quiet, not like his usual self, tunneling too much, looking busy too much... etc etc.
I think maybe it helps all-vanilla games if there are more people. So you get more Days, and even if it's random-ish Day 1 and 2, by Day 3 onwards you have more to analyse.
I've never played an all-Vanilla forum game. In face-to-face games you can rely on body language and facial expressions too.
I get where you're coming from, but you'll always find *some* reason that's not related to roles. Often to meta: he's too angry, too defensive, too quiet, not like his usual self, tunneling too much, looking busy too much... etc etc.
I think maybe it helps all-vanilla games if there are more people. So you get more Days, and even if it's random-ish Day 1 and 2, by Day 3 onwards you have more to analyse.
I've never played an all-Vanilla forum game. In face-to-face games you can rely on body language and facial expressions too.