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ZFR: Sorry, wrong quotes.
'sall good. It would appear I really opened a can of worms regarding the probabilities though.
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ZFR: In the final round, it doesn't matter what choice you make. None of the choices made by you or adalia really mattered in the final round.
(except the trivial choice of firing if your opponent has done so already, lest deadline kills you).
That's incorrect.
I chose not to shoot first, I had the opportunity but I gambled on the first shot being a dud and thought (incorrectly or not) that getting the two shots together gave me a better chance to win.
But the bullet was in the first shot and so agent won.

I see what you mean about it always boiling down to 50% chance no matter what way you look at it but there is still an important choice, as you get to choose whether you're heads or tails. If you shoot first you're choosing shots 1, (and assuming your opponent double shoots) 4 and 5. If you don't you're choosing shots 2, 3 and 6. Either way you have a 50% chance of winning, but when the shot is pre-placed only one of those choices will win the game.
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ZFR: In the final round, it doesn't matter what choice you make. None of the choices made by you or adalia really mattered in the final round.
(except the trivial choice of firing if your opponent has done so already, lest deadline kills you).
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adaliabooks: That's incorrect.
I chose not to shoot first, I had the opportunity but I gambled on the first shot being a dud and thought (incorrectly or not) that getting the two shots together gave me a better chance to win.
But the bullet was in the first shot and so agent won.

I see what you mean about it always boiling down to 50% chance no matter what way you look at it but there is still an important choice, as you get to choose whether you're heads or tails. If you shoot first you're choosing shots 1, (and assuming your opponent double shoots) 4 and 5. If you don't you're choosing shots 2, 3 and 6. Either way you have a 50% chance of winning, but when the shot is pre-placed only one of those choices will win the game.
Of course. That's my point.
The choice you had was just like the choice you have of calling a fair coin toss. You do have a choice: call heads or tails; and that "choice" will completely determine whether you win or lose the toss, but both choices are statistically same.

My point was a response to saying that one of those choices was "better" or "nicer" than the other. None of the choices you and agent made at any stage in the last round were statistically significant. In this game the choices you both made lead to you losing and him winning, but in the long run, if you make these choices, or any different choices, you'll win 50% of the time. Hence my point that none of the choices you made mattered.
Post edited December 18, 2018 by ZFR
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ZFR: _(Note to self: exception is if the mod (*cough* Bookwyrm *cough*) decides to disregard a draw and reroll).
Like I said, if I'd had even the vaguest inkling that a first shot would be self-directed, I'd have left it for the lulz. Due to my inherent bias for shooting other people instead of myself, It simply didn't occur me even though I had an active example from the previous game. :)

Also, if I'd rolled a second '1' as the first shot, then I'd have taken it under the principle we used for rerolling during my college D&D days: "The dice have spoken."

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agentcarr16: Monty Hall Problem. I think that's a correct application.
That sounds about right.

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Bookwyrm627: but using the second AND third chambers gives you 1/5 + 1/4. Rolling for that 20% + 25% win seems nicer to me than hoping your opponent fails the 25%. If you lose, then your opponent gets 33% + 50%.
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ZFR: No! You don't add here. You DON'T get 20%+25%.
Sorry, that wasn't meant to represent straight addition. It is more of an "and" clause, where you take the 1/5 shot and the 1/4 shot.

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ZFR: My point was a response to saying that one of those choices was "better" or "nicer" than the other. None of the choices you and agent made at any stage in the last round were statistically significant. In this game the choices you both made lead to you losing and him winning, but in the long run, if you make these choices, or any different choices, you'll win 50% of the time. Hence my point that none of the choices you made mattered.
Perhaps they don't matter statistically, a point which I'm willing to concede (simply because with each player choosing half of the chambers, each player has a 50% of winning).

However, taking the two shots feels nicer, so therefore it IS nicer because all other things are equal! And just how often does "all other things being equal" actually hold true? :D
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ZFR: No! You don't add here. You DON'T get 20%+25%.
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Bookwyrm627: Sorry, that wasn't meant to represent straight addition. It is more of an "and" clause, where you take the 1/5 shot and the 1/4 shot.
Ah, OK. I see.

And fair enough regarding the choice being nicer because it's nicer
So... all this talk gave me an idea of how to make the last round more interesting if it's just M vs T left. Instead of having it a 50-50 random decision:

Make it a 3-chamber round. Put a deadline when the host will be online (and preferably the players too). Then:

_ Shooting first is statistically the worse choice. You give your opponent a double-shoot so your chance of winning is 33% while his is 66%. So...
_ Not shooting seems like the optimal choice for both players, because come deadline the mod will choose randomly between them giving them a 50% chance each. But...
_ If you don't shoot you run the risk of having your opponent shoot you just seconds before the deadline, in which case you definitely lose (if not by the bullet then by the deadline).

Nice game of pseudo-chicken.
Not sure if this wasn't touched upon already but there is another ugly way to abuse this, especially in 1v1 where it's basically a game-winning move. Just wait till 1 minute or whatever minor period before the deadline and shoot. The remaining player suicides by default.
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dedoporno: Not sure if this wasn't touched upon already but there is another ugly way to abuse this, especially in 1v1 where it's basically a game-winning move. Just wait till 1 minute or whatever minor period before the deadline and shoot. The remaining player suicides by default.
Yes but you can queue shots. And thete is enough time in 24hrs to fire all...
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dedoporno: Not sure if this wasn't touched upon already but there is another ugly way to abuse this, especially in 1v1 where it's basically a game-winning move. Just wait till 1 minute or whatever minor period before the deadline and shoot. The remaining player suicides by default.
On second thought, you're right. It could be abused if, after your opponent goes first, you wait with a double shot till just before the deadline.

Not that I think anyone here would do it.
How about just progressive likelyhoods? First shot has 1/n to succeed, second shot 1/(n-1) ... until it gets to a 1/1 chance? With n being number of players +1 or something like that. In that way the one who shoots first has the lowest probability to succeed, which offsets the advantage of going first.
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dedoporno: Not sure if this wasn't touched upon already but there is another ugly way to abuse this, especially in 1v1 where it's basically a game-winning move. Just wait till 1 minute or whatever minor period before the deadline and shoot. The remaining player suicides by default.
Easy enough to prevent this: Mod adds a "Don't abuse the rules" rule, and kills you instead for abusing the spirit of the rules/game. Or uses mod discretion and just doesn't show up until the other guy has submitted a counter shot.
Merry Christmas to all, and to all a good night!
Merry Christmas
Merry Christmas to all the good fellas!
Merry Gogmas to all of you too!