Posted September 27, 2017
Krypsyn: Now, that sounds really cool. It adds some real-time strategy to the mix, which would suggest a bit more consistent player participation. It would require a bit more management on the part of the moderator, perhaps, but I don't think it would be too bad.
Days that would go for weeks, with the only real action occurring in the final 24 odd hours, always drove me nuts. Ways to turn up the heat, and add a little pressure, always appeal to me.
If I ever get around to hosting a game I certainly intend to try it (though anyone else should feel free to use the idea too) as I think it solves a lot of the issues of playing on a forum (or this one anyway); Days that would go for weeks, with the only real action occurring in the final 24 odd hours, always drove me nuts. Ways to turn up the heat, and add a little pressure, always appeal to me.
No waiting around till deadlines, waiting only benefits scum.
No day-night cycle and pauses in participation so you don't have people who take two days to come back to the game because they didn't realise a new day had started. And no having to wind yourself up and down to get into the action (I would still probably say the counter only runs on work days say so the weekends still count as freedays where people don't have to do much and can get a break if needed).
There is a little more effort for the mod, but if you just say actions always take place at Noon (say) then all you need to do is check for PMs once a day to see what needs to be resolved. And it's quite flexible too, if you need you can just extend everyone's countdown by a day or insert free days where no actions happen if you need to be away.
And finally it allows for new powers; stunning to increase cooldown times, some kind of buff to decrease them, maybe a cop that tells you how long till someones power works again etc.
Yeah, when the game drags on that's when I start to get a little crazy and obsessive and that's what puts me off playing as it's not very pleasant...