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People who stretch have lost control of their lives. Seriously, you are worse then the vertical video folks...
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dnovraD: Some games were made for weird ratios such as 5:4.
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idbeholdME: True. There was a time when a lot of monitors capped at 1280x1024. But either way, the jump between 5:4 vs 4:3 isn't nearly as jarring compared to 4:3 vs 16:9.

1280x1024 is 5:4
1280x960 is 4:3
Mine is 1280x1024, so in my case the issue are games made for widescreen which need adjusting. And of course I do my best to preserve aspect ratio. And I'm always baffled by those who are bothered by black bars.
Now if the game only knows 4:3 and won't add black bars, I can deal with that change in aspect ratio, though it's not ideal. But to do the reverse of what the OP asks, squeeze 16:9/16:10 into 5:4, no way...
And if games are meant to be played at lower resolutions, fine by me, though with LCDs approximating lower resolutions, best is to go for half, or close enough, 640x480 (with black bars if possible), since 640x512 isn't in common use. 1024x768 would be fine if letterboxed, to actually have 1024x768 used pixels in the center of the screen, though center-top may also work.
And back to widescreen, always felt that they're inappropriate for playing, or even regular daily use. The aspect ratio can be fine for watching movies, and may work for office use if you want two things side by side (though in that case ultrawide is better, so wide remains poorly suited for computing in my view in pretty much any scenario), but for gaming or regular daily use with just one focused program at the time it seems to not let you take in everything at once, eyes must move from one side to the other. It was nice when the next step after (the admittedly odd, considering the nonstandard aspect ratio) 1280x1024 was 1600x1200, and I briefly even saw a couple of 2048x1536 and 2560x2048 monitors, but then they pretty much vanished and widescreen became the norm, and I kept trying to avoid it, so it's nice that this monitor still works, after 17.5 years.
Post edited August 14, 2024 by Cavalary
I don't mind back bars at all, it's something I cease to notice almost immediately. That said, if I can get the game to run in widescreen easily and with a good result, I will. I can even live with a stretched HUD sometimes, if the rest of the game looks good. But if the whole games gets weird and stretchy... nope.
I keep the original aspect ratio. Black bars don't bother me at all. It's great if a game gets remastered and allows to use new resolutions. This is doable with, for example, strategy games, but not so much for adventure games where backgrounds where designed with a 4:3 ratio that used to be the norm back then.

What does bother me is stretching the image and distorting the artwork to completely cover a screen with a shape that was not in the developer's mind. That absolutely ruins the game (or movie)'s visuals and I see no advantage.
Post edited August 14, 2024 by ConsulCaesar
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Cavalary: And back to widescreen, always felt that they're inappropriate for playing, or even regular daily use.
Well, it depends. Widescreen has its benefits, but it definitely loses appeal to me once it gets too large. I find it perfectly fine for gaming, but over the years, I've found 27 inches to be the hard limit when it comes to size. Anything higher, you have to start moving your head around too much to see the entire screen, which as you say, can be highly impractical for gaming.

2560x1440, 27 inches is my current sweet spot, which I will stick with probably forever. If anything, and if 16:10 ever comes back into fashion, I might see myself going up to a 2560x1600. Always found the little bit of extra vertical space to be useful over 16:9, from when I briefly had a 1680x1050 display back then. But it is a mostly ignored aspect ratio these days.
Post edited August 14, 2024 by idbeholdME
I was actually quite happy when nvidia announced their integer scaling format, and pretty disappointed with how reality turned out should have figured that earlier of course with FTL as main seller. So far, i literally heard no-one talking about how wonderful this scaling option turned out to be. Still, it did get added, as yet another option, with lossless scaling.

Personally tho, i'm always looking for HD mods, wrappers etc if I want to play an old game again.
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Cavalary: And back to widescreen, always felt that they're inappropriate for playing, or even regular daily use.
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idbeholdME: Well, it depends. Widescreen has its benefits, but it definitely loses appeal to me once it gets too large. I find it perfectly fine for gaming, but over the years, I've found 27 inches to be the hard limit when it comes to size. Anything higher, you have to start moving your head around too much to see the entire screen, which as you say, can be highly impractical for gaming.
The exact size depends on the distance you sit in front of the screen but in principle this is absolutely right. Bigger doesn't mean better for gaming. Considering the aspect ratio it depends on the game. In a lot of shooters for example the main action happens in the horizontal plane therefore widescreen makes sense. In a strategy game with top-down-view it doesn't help. Anyway, the main reason to prefer widescreen monitors is watching video content and working with multiple documents, not gaming.
Post edited August 15, 2024 by hmcpretender
There are no "blacks bars" -- just the lack of visual data on part of the screen. Which is fine. Stretch-o-vision is not -- especially in 3D games where the camera will be changing perspective a lot, likely magnifying the negative effects of image stretching. Nor is "zoom 'til the image fits the screen and crop whatever no longer fits", though I'd say, for video, that's still better than image distortion; for games, vital HUD data might be lost though this method...which, of course, is why it's not really a thing in games. (And even for video, if the starting image quality was already low, zoom-'n'-crop might only be slightly preferable to stretch-to-fit, as I found out when trying to re-watch Highlander: The Series on various streaming services in recent years. That's still one of the most low-effort adaptations to widescreen I've found for an old movie or series.)

People who think that every part of their screen must be displaying something (in color!) at all times, as long as their monitor is on -- regardless of how shitty it makes the overall picture look -- make my head hurt.
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HunchBluntley: People who think that every part of their screen must be displaying something (in color!) at all times, as long as their monitor is on -- regardless of how shitty it makes the overall picture look -- make my head hurt.
Can't really comprehend that line of thought either. I wonder what happens if you put a big black box of cardboard behind their screen. Probably freaks them out ;)
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HunchBluntley: People who think that every part of their screen must be displaying something (in color!) at all times, as long as their monitor is on -- regardless of how shitty it makes the overall picture look -- make my head hurt.
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hmcpretender: Can't really comprehend that line of thought either. I wonder what happens if you put a big black box of cardboard behind their screen. Probably freaks them out ;)
For that matter, what about anything visible around their monitor? Like, the physical edges of many monitors could themselves be described as "black bars". Do these people just buy the biggest screen they can and/or sit WAY too close (so they can't see the edges), and refuse to view the screen unless the room is completely dark, other than light from the screen? Do they have to wear blinders? So many questions.
Always original aspect ratio.

I will often refuse to watch a youtube video that's in the wrong aspect ratio.

The game I'm currently re-playing, Dragon Quest 8, has an in-game widescreen setting, but I'm not using it.

I loathe how many monitors, given a non-widescreen input resolution, will by default stretch it to widescreen, and in some cases either the default can't be changed, or the change doesn't persist.
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dtgreene: I loathe how many monitors, given a non-widescreen input resolution, will by default stretch it to widescreen, and in some cases either the default can't be changed, or the change doesn't persist.
I have never had a monitor that did that, only TVs. I don't remember any of my monitors even having options for stretching the image. That was always configured in the OS or graphics driver...
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dtgreene: I loathe how many monitors, given a non-widescreen input resolution, will by default stretch it to widescreen, and in some cases either the default can't be changed, or the change doesn't persist.
Same.
A Dell monitor of mine does that, so I had to set the aspect ratio selector shortcut on one of the bezel buttons.
I only force widescreen if there is no stretching. If I notice anything stretching, I play in 4:3.
I never force an aspect ratio, I only like to use original.