faverodefavero: Where is the public statement about this GoG? 8000+ costumers demanding to hear from you, plus magazines, newspappers and websites...
junk11: We, as all those 8000+ customers, are not gamers by their definition.
Thus, we deserve no response.
At the end of the day, we can't do more for GOG than they're willing to do for themselves. All we could do was to give them the benefit of the doubt and a chance to respond, which they clearly had. If GOG didn't address this issue, it's not because they didn't know or there wasn't enough time. We all have to draw our own conclusions from that.
While it can be shocking that CD Projekt/GOG decided to throw away all the goodwill and reputation it took them years to build, ultimately it's their call. Companies are free to make bad decisions and even run themselves into the ground if their shareholders allow it.
One thing we
can do as customers though is to reach out to Red Candle Games to let them know there is a market for their game, and urge them to release it elsewhere:
https://www.facebook.com/pg/redcandlegames/posts/
https://twitter.com/redcandlegames https://redcandlegames.com/contact.php GOG's own goal is their chance. They already got a lot of free publicity, which they could convert into sales. With nearly 8,200 people upvoting the wishlist entry as of now:
https://www.gog.com/wishlist/games/devotion If they sold it directly, and only 25% who upvoted decided to buy the game, it'd mean over $30,000 in revenue for the developers by now.
0.25 * 8,168 * 0.95 * $17 = $32,978.30 (assuming 5% payment processor fees and other overhead)
While setting it up would take some effort, the marginal cost of selling another copy afterwards is negligible. They already have the DRM-version prepared for release, and GOG installers use the free InnoSetup so they could probably keep using that. At this point I don't really care about what GOG decide to do anymore but I hope this is what Red Candle do.