rgnrk: And amazingly enough, it has reached it's not so small goal already. Happy times. Amazing for a point&click adventure game, seing the problems several other great projects have had recently.
muntdefems: Yep, it's surprised me too considering how high it was (in my eyes) the entry tier for a copy of the game. I'm a strong
KS supporter, but 25€ seems a bit too steep for a game from some unknown studio without previous credentials. Up to $15/15€ seems acceptable to me, but I always thought only bigger, more known names were able to pull it off with higher 'demands'.
I'm kind of in the same boat there. More than $15 for an unknown developer it seriously increases the risks I'm usually willing to take.
Which was always, in my opinion, the real reason for the demise of kickstarter. With a few notable exceptions -including the Double Fine Adventure that put kickstarter viability out there-, it was mostly about a few people putting serious money to fund the projects they loved. It was never a sustainable operation. I back many projects -mainly adventure games-, but always at low level, because that's how the system should work. With more backers putting less money.
rgnrk: And amazingly enough, it has reached it's not so small goal already. Happy times. Amazing for a point&click adventure game, seing the problems several other great projects have had recently.
DebbieL: Kickstarter fatigue definitely plays a part, I think. I don't visit the site nearly as often as I used to, and I only found out about Trüberbrook through the link here. I did hear about Shakes & Fidget due to backing a previous King Art project, but I missed Harold Halibut altogether - shame, as it looks like it could have been pretty good. :(
They allegedly didn't give up on it yet, so there's still hope.
rgnrk: And amazingly enough, it has reached it's not so small goal already. Happy times. Amazing for a point&click adventure game, seing the problems several other great projects have had recently.
PixelBoy: It was faster than expected, but not totally unexpected.
1) They come from Germany, where the genre has very strong roots. I saw somewhere that over 1000 of their current backers are from Germany.
2) They don't tell us what they would like to do. They show us what they have done already. That's convincing.
3) They have a very well thought campaign otherwise too. Kickstarter page is informative, video is both fun to watch and also shows exactly what the game is all about, and they even answer questions bilingually in the comment section.
4) The whole thing is very unique and hasn't really been done before.
(Okay, technically it's close to what "Jack Houston and the Necronauts" is trying to do, but since that project has really gone nowhere in the last five years, it's still unique.)
5) Having Ron Gilbert appearing in the campaign probably doesn't hurt either.
Overall, they are showing how a good campaign is done, and that there's no "Kickstarter fatigue" to speak of, if what you are presenting is good enough.
Honestly, point 1 is probably the only one that stands out to me as the real factor for their quick success. I wonder if the project was featured in some german magazine or something. Visibily is usually the main issue for kickstarters and indie projects.
And yes, it's a good campaing, but there have been other good ones too, with a lot less success. That's why I compared it to Harold Halibut, another german game with a good campaing with a very similar style. Other outstanding campains like the one for Gibbous -with a demo- or The Journey Down -with two already released chapters- didn't even scratched the amount of money Truberbrook is getting. Which is why I'm pleasantly surprised with it.
rgnrk: And then we have the unfortunate failures of several very promising projects...
PixelBoy: Yeah. I haven't followed all those you mentioned, but have followed some, and some others you didn't mention.
In almost every case, they did something wrong.
Shakes & Fidget? Well that was a surprising failure, but they didn't show at all the real game in their video, even though the video otherwise was fun. Maybe they relied too strongly on their franchise and on the other hand the success that their partnered developer had had.
Then again, we really don't know how close they could have come to their goal, as they themselves canceled the campaign.
They cancelled the campaing because it was going to fail. With the amount they were asking for, you better get more than 50% in the first 2-3 days or your pretty much done. And it was a King Arts game, a company with many succesful adventure games released already, and many crowdfundings delivered on a timely manner.
I've backed a lot more failed campaigns that those listed. Those were just the last ones. And I disagree, good campaigns fail all the time. Sometimes it's just about timing and luck; not being shadowed by more succesful campaings or releases is an important thing, although in the case of adventure games, I actually think it's better to overlap with some other campaings, as they feed on each other.
At the end of the day, adventure game kickstarters always had lots of comments of regular adventure backers. And all those people are not there anymore. An adventure like Trüberbrook, a couple of years ago would be overflowed with silly comments. That's an indicative as any other to the state of kickstarter right now.
Fun fact, "the Artful Escape of Francis Vendetti" was an unsuccesful kickstarter I backed. It happened to be showcased in the last E3 by Microsoft with a certain success, with basically the same kickstarter trailer. In fact, I don't remember any media outlet pointing out it was a kickstarter. Visibility is everything. Games like Trüberbrook or Harold Halibut would be poured with money and IGN praise if they were signed by Sony.
PixelBoy: 5) Having Ron Gilbert appearing in the campaign probably doesn't hurt either.
muntdefems: I wanted to mention this earlier but I forgot. Yeah, his sole appearance there may have tipped the balance for some doubtful potential backers.
Everything helps, but a lot of campaings have praise by famous developers. A mention and link in one of Thimbleweed Park updates would mean a lot more to the campaing, I think. Although now that that game is out, I guess people don't really read the updates anymore, and it wouln't be as effective.
rgnrk: And amazingly enough, it has reached it's not so small goal already. Happy times. Amazing for a point&click adventure game, seing the problems several other great projects have had recently.
K'nossos isn't asking for much, and yet it's having a really hard time getting there.
WildHobgoblin: Well, I checked out K'nossos and gave the demo a try (something which is usually a scale-tipper for me) and found it unconvincing :( It is a bit sad, since I'd argue offering a demo is always better than not having one, but if potential backers happen to not like it... I'm certainly glad I don't have to make decisions like that, that's for sure.
Well, that's unfortunate. I personally think it's counter-productive for kickstarters to offer a demo most of the time, as it's usually also a rough alpha that won't meet the standards of what the backers think any project should end up being. But I'm always glad they do so, as it's pro consumer.
I myself didn't try the demo. I back most of the drm-free point&click adventures that look professional, and in the case of these guys, well, I like that they're going for a certain "The Dig" feel and that they have a peculiar visual style.
What was it that you didn't like about it? It was technical or more about the story/puzzles. In any case, games based on story and puzzles are probably the most subjective games there are to evaluate. Just like any other movie or show.