CarrionCrow: Didn't think you'd entertain that thought. Too much levelheadedness for such things.
Being almost done is a very good thing. Hopefully you can get the last of them wiped out soon.
Playing catch-up gets incredibly frigging old, and increasingly ridiculous, after a while.
Gifting's more fun than buying for myself. People actually do stuff like get happy when they get stuff they want out of the blue.
People send me stuff and I can't help but get that thought in the back of my head that says, "Well, you got something from an incredibly generous person, and now it's going to sit in the pile for who the hell knows how long, until some random impulse drives you to actually play it. That was clearly money well spent on their part, you ungrateful cyberhoarding lunatic."
Only still buying for myself because I want my list to be at zero. Then I can stop buying for at least a year when I'm
finally done catching up.
Yeah...everything else that I knew would be awful, I have. (I think.)
I'm sure there will be more garbage than that, but it's all been bought already. It's just sitting there, waiting for me to discover its awfulness.
Another factor for me in not buying games is that I already have many still to play, so adding more is silly, even if they are ones I would like to play sooner than some of the others. I am only at about 10% of my games completed, so I still have some way to go before I should really be adding more. Although I have about 7 left, so who knows, I doubt they will really add much more to the percentage if I get them at some time.
But when people gift we don't really expect you to play them straight away, we just like to gift people things and hopefully make them smile and happy. Personally I don't care if you don't play a game I gift for years, as long as you intend to play it at some time and that it made you happy then I am glad I gave the gift.
ElTerprise: Yes - although i'm not sure how difficult the removal of steam specific features actually is (and more often than not those steam files are only disabled)- would rather imagine that the implementation of Galaxy-features might be more challenging...
Sure but then the question would be - how much time a preparation for a GOG launch costs - could be an important factor for a small development studio...
But Galaxy features are mostly trivial things, aren't they? Achievements and things like that. So surly gamers could wait for them and still have the game here to be going on with. But who knows, maybe they just want to focus on one store for now and one group of testers, especially if the y are smaller developer teams.