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CarrionCrow: That reminds me of when I was tearing Planet Stronghold apart.
My first thought was, "It's a small group, maybe they didn't have a lot of resources."
My second thought was, "They want twenty dollars for their product, and it's bad. Really bad. Should they get a pass? Hell no, they shouldn't. As soon as you charge money, it's open season to attack every fault, flaw, failure and fuck-up."

8-bit Nintendo developers had next to jack shit for resources. Some people made garbage always remembered for just how bad it is. Others made titles that are still loved 30 years later.

Some people just like to deal in excuses for their mediocrity and lack of vision.
I agree, I have never liked the protection indies get. If they are charging money then people can expect a degree of quality, especially when you compare other games of the same price together. Some are like a nice sports car, others are like an old family car that has seen better days. Why would I pay for the old car when I can get the sports car for the same price. Of course I will compare the old car to the new and pick faults if they are asking for the same price. The thing that does annoy me a little is their excuse of having limited resources. Well sorry, computers are far better these days, resources for learning code is far greater than ever, tutorials for making graphics and everything are all over the place, freelancers can be found with a Google search, there is a wealth of tools available for free or for a small price compared to how expensive software used to be. It is far easier today than it has ever been, but they like to make excuses for subpar work, and sadly games seem to be rolling over and excepting it all. Which is how we ended up with DRM, bad DLC, micro-transactions, and the wealth of crap games, because so many games just accept it rather than expect better.
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moonshineshadow: Hmm.... I should go and get myself a milkshake, now that I am home :D
It is really nice of you trying to find out about the languages, thanks :-)
It's usually a sound plan, in my sometimes humble opinion.

Not a problem. Can't find the info anywhere else, don't want to speculate, might as well go to the source.
Maybe I'll even manage to get their attention. ;)
Good evening, thread! *hugs and waves*

Looks like today is a good day for adventure fans.
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ddickinson:
In the end, whether you're part of a billion dollar corporation or making games in your bedroom, you're selling a product.
Key point to that is making a product with quality. If you don't have the resources, the skill, the whatever to make it prettier as well as good, focus on the quality that much more.
Quality beats facade every single time, unless the customer's so shallow they can't tell the difference, in which case you're screwed anyway since the customer's an idiot, drawn like a dim child to whatever shiny object gets dangled in front of them.
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ddickinson: Those stretch goals for games always make me smile. They often ask for so much just to introduce a small feature. Either use smaller steps in your goals or give bigger incentives, as often it just screams of greedy developers. And I bet they would put your goal at the very top of the ladder with a silly price, that way they will never have to optimise the game. :-)

*sees Agent disappear in a puff of some as the new WonkyEye game is released*

*big silly hug*
I hate stretch goals. It never really feels like a reward to me. It feels like features being held hostage. If I see something like "reach $1.3 million for voice acting", I say "pluck you - I'll support someone who is making a complete game".
Although I'm excited for Shardlight, I won't be playing it just yet. Gotta finish Technobabylon with Owl first :-)

*big whatever hug* :-p
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Yezemin: Good evening, thread! *hugs and waves*

Looks like today is a good day for adventure fans.
Good evening.

How's your night going?
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Yezemin: Good evening, thread! *hugs and waves*

Looks like today is a good day for adventure fans.
Good evening! *evening hug*

Do any of today's games catch your eye?

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CarrionCrow: In the end, whether you're part of a billion dollar corporation or making games in your bedroom, you're selling a product.
Key point to that is making a product with quality. If you don't have the resources, the skill, the whatever to make it prettier as well as good, focus on the quality that much more.
Quality beats facade every single time, unless the customer's so shallow they can't tell the difference, in which case you're screwed anyway since the customer's an idiot, drawn like a dim child to whatever shiny object gets dangled in front of them.
That is very true.

How are you feeling as the day has gone on, are you still suffering from ELT's cold?

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AgentBirdnest: I hate stretch goals. It never really feels like a reward to me. It feels like features being held hostage. If I see something like "reach $1.3 million for voice acting", I say "pluck you - I'll support someone who is making a complete game".
Although I'm excited for Shardlight, I won't be playing it just yet. Gotta finish Technobabylon with Owl first :-)

*big whatever hug* :-p
I think that as well. I see some and thing "shouldn't they be in there already, did you take them out just to get more money and seem like nice guys?". An advantage of buying a complete game is also that you know you will get a game, on Kickstarter, early access, and even pre-orders, you are giving money for the promise of a game.

I was going to add Shardlight to my wishlist, but I figured I would try the others first and see how I like them. But I hope you and Owl love the new game as much as many of the overs.

*big hug*
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CarrionCrow: Good evening.

How's your night going?
It's going quite well, although night might be the wrong word considering it's not even 8 p.m. yet.

I'm trying to decide what to do. Read a book, play a game or watch a movie. I have backlogs for everything.^^
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ddickinson: Good evening! *evening hug*

Do any of today's games catch your eye?
Well, I've wishlisted both Day of the Tentacle and Shardlight. DotT because it was one of my very first PC games and I have very fond memories of it, and Shardlight... Well, it's WadjetEye. Need I say more?
Post edited March 08, 2016 by Yezemin
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ddickinson: That is very true.

How are you feeling as the day has gone on, are you still suffering from ELT's cold?
Can't complain here. Not a hundred percent, but it could be much worse.
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Yezemin: It's going quite well, although night might be the wrong word considering it's not even 8 p.m. yet.

I'm trying to decide what to do. Read a book, play a game or watch a movie. I have backlogs for everything.^^
The other word that came to mind as a descriptor was evening, since some people use that as a mid-point between afternoon and what they consider nighttime. Already used that in the greeting, though.

-laughs- Sounds like me. Not a single category that doesn't have dozens to hundreds of entries already in it.
Post edited March 08, 2016 by CarrionCrow
Good evening everyone *big hugs and waves* :)

Hm...the specs for Enter the Gungeon seems to be messed up...it need 4 times the RAM on Windows than on Mac and Linux xD
Guess they might be placeholders as Steam doesn't have specs for it yet....
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ElTerprise: Good evening everyone *big hugs and waves* :)

Hm...the specs for Enter the Gungeon seems to be messed up...it need 4 times the RAM on Windows than on Mac and Linux xD
Guess they might be placeholders as Steam doesn't have specs for it yet....
Good evening.

Or, Windows is just that shit. You never know...
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CarrionCrow: Good evening.

Or, Windows is just that shit. You never know...
Hi Crow :)
Well that would be the alternative. Maybe unix-based systems finally show that they are superior :P
That being said i'm thinkig of abandoning Windows in the future (only use it in a VM) when i'm replacing my computer.
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ElTerprise: Hi Crow :)
Well that would be the alternative. Maybe unix-based systems finally show that they are superior :P
That being said i'm thinkig of abandoning Windows in the future (only use it in a VM) when i'm replacing my computer.
The big pain is that not only is Windows needed for the full array of games, but multiple versions are needed.
In the end, I'm thinking it'll take access to XP and 7. So frigging annoying to be stuck having to do all that just to play games properly.
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CarrionCrow: The big pain is that not only is Windows needed for the full array of games, but multiple versions are needed.
In the end, I'm thinking it'll take access to XP and 7. So frigging annoying to be stuck having to do all that just to play games properly.
Yes that's indeed a problem and unfortunately there is no proper alternative as the abilities of such tools as Wine / Crossover is quite impressive but they don't manager to get everything running...
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ElTerprise: Yes that's indeed a problem and unfortunately there is no proper alternative as the abilities of such tools as Wine / Crossover is quite impressive but they don't manager to get everything running...
That's exactly it. There's no alternative, aside from GOG caring about old games, and even then it's not 100 percent by any means since the history of Windows compatibility is such a mess.

Additional - This keyboard still feels weird. Pretty sure I can type faster with it, which is always a good thing, but the keys feel slippery. They don't look smaller than the old one, and I'm fairly sure my hands haven't gotten larger (thank the gods). Very strange.
Post edited March 08, 2016 by CarrionCrow