Yezemin: Good evening, thread! *hugs and waves*
Looks like today is a good day for adventure fans.
Good evening! *evening hug*
Do any of today's games catch your eye?
CarrionCrow: In the end, whether you're part of a billion dollar corporation or making games in your bedroom, you're selling a product.
Key point to that is making a product with quality. If you don't have the resources, the skill, the whatever to make it prettier as well as good, focus on the quality that much more.
Quality beats facade every single time, unless the customer's so shallow they can't tell the difference, in which case you're screwed anyway since the customer's an idiot, drawn like a dim child to whatever shiny object gets dangled in front of them.
That is very true.
How are you feeling as the day has gone on, are you still suffering from ELT's cold?
AgentBirdnest: I hate stretch goals. It never really feels like a reward to me. It feels like features being held hostage. If I see something like "reach $1.3 million for voice acting", I say "pluck you - I'll support someone who is making a
complete game".
Although I'm excited for Shardlight, I won't be playing it just yet. Gotta finish Technobabylon with Owl first :-)
*big whatever hug* :-p
I think that as well. I see some and thing "shouldn't they be in there already, did you take them out just to get more money and seem like nice guys?". An advantage of buying a complete game is also that you know you will get a game, on Kickstarter, early access, and even pre-orders, you are giving money for the promise of a game.
I was going to add Shardlight to my wishlist, but I figured I would try the others first and see how I like them. But I hope you and Owl love the new game as much as many of the overs.
*big hug*