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Started playing Q.U.B.E. this evening. I'm a few levels in and its pretty good. They've made it look and feel a bit like Portal, which is no bad thing, but so far it isn't living up to any comparisons. Portal is outstanding. Its solid, however, and gets the grey matter working. The puzzles so far are logical, and I hope it continues that way, as sometimes 'logic' can degenerate into trial, error and guesswork with a game like this, which misses the point. Its a good physics puzzler though, and I'm enjoying it.

Thought I might risk getting my head kicked in with the Sword of the Stars games too, but I don't know if I'm that in need of the challenge...
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Stilton: Just found a nifty little gizmo for preventing the UAC whatnot stopping certain files from automatically running when I select them. Like games, for instance.

Life is joyful when you find something like that :)
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CarrionCrow: It's always good when there's one less annoyance around.
And when you can get rid of it easily its even better :-)
Post edited October 16, 2015 by Stilton
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Stilton: Started playing Q.U.B.E. this evening. I'm a few levels in and its pretty good. They've made it look and feel a bit like Portal, which is no bad thing, but so far it isn't living up to any comparisons. Portal is outstanding. Its solid, however, and gets the grey matter working. The puzzles so far are logical, and I hope it continues that way, as sometimes 'logic' can degenerate into trial, error and guesswork with a game like this, which misses the point. Its a good physics puzzler though, and I'm enjoying it.

Thought I might risk getting my head kicked in with the Sword of the Stars games too, but I don't know if I'm that in need of the challenge...

And when you can get rid of it easily its even better :-)
Started playing QUBE a while back, but got distracted. It was enjoyable, if a bit annoying when it came to things like spinning chambers at just the right moment for the physics engine to decide that the right amount of spin was placed on the ball to get it in the right spot.

-laughs- You'll definitely get skull-kicking challenge out of that one. Between all the characters from the expansions, you could probably get hundreds of hours out of it as well.

Indeed. So much pointless, needlessly added complication to things. Simplicity is a rarity.
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Stilton: Started playing Q.U.B.E. this evening....
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CarrionCrow: Started playing QUBE a while back, but got distracted. It was enjoyable, if a bit annoying when it came to things like spinning chambers at just the right moment for the physics engine to decide that the right amount of spin was placed on the ball to get it in the right spot.
I suppose with a fairly limited idea the puzzles have to become more contrived at some point. Its just how contrived, and if what you've learned so far is heading in that direction. The rotating chambers do depend too much on timing, and said timing isn't helped by the relatively limited player point of view. If you can't see the point when the chamber needs to be rotated it can be a little annoying. But having said that, so far the game has got a lot right.
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Stilton: I suppose with a fairly limited idea the puzzles have to become more contrived at some point. Its just how contrived, and if what you've learned so far is heading in that direction. The rotating chambers do depend too much on timing, and said timing isn't helped by the relatively limited player point of view. If you can't see the point when the chamber needs to be rotated it can be a little annoying. But having said that, so far the game has got a lot right.
I don't mind contrived as long as everything flows well. The plot is apparently stopping aliens by way of solving puzzles on their ship. The crew must get incredibly pissed off or be physics puzzle geniuses by this point. Guess you'd have to be if you had to spin an entire room to get a ball in the correctly colored area every time you needed to use the bathroom.
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Stilton: I suppose with a fairly limited idea the puzzles have to become more contrived at some point. Its just how contrived, and if what you've learned so far is heading in that direction. The rotating chambers do depend too much on timing, and said timing isn't helped by the relatively limited player point of view. If you can't see the point when the chamber needs to be rotated it can be a little annoying. But having said that, so far the game has got a lot right.
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CarrionCrow: I don't mind contrived as long as everything flows well. The plot is apparently stopping aliens by way of solving puzzles on their ship. The crew must get incredibly pissed off or be physics puzzle geniuses by this point. Guess you'd have to be if you had to spin an entire room to get a ball in the correctly colored area every time you needed to use the bathroom.
I wonder what coffee breaks are like - move three yellow blocks to get the cup, a red one to get some sugar, jump on the blue and hurtle towards the ceiling to grab the jet of coffee coming out of the top of the wall, and inevitably miss it because just at that moment some twerp rotated the room to get to the biscuit machine. They must spend their days pissed off because they're always cleaning the place.
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Stilton: I wonder what coffee breaks are like - move three yellow blocks to get the cup, a red one to get some sugar, jump on the blue and hurtle towards the ceiling to grab the jet of coffee coming out of the top of the wall, and inevitably miss it because just at that moment some twerp rotated the room to get to the biscuit machine. They must spend their days pissed off because they're always cleaning the place.
I'm thinking the coffee break problem is probably the reason why none of them are around during the game. They all went cannibal after a few thousand failed attempts. The jackass who kept spinning the room because they thought it was funny probably got eaten first.
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Stilton: Started playing Q.U.B.E. this evening. I'm a few levels in and its pretty good. They've made it look and feel a bit like Portal, which is no bad thing, but so far it isn't living up to any comparisons. Portal is outstanding. Its solid, however, and gets the grey matter working. The puzzles so far are logical, and I hope it continues that way, as sometimes 'logic' can degenerate into trial, error and guesswork with a game like this, which misses the point. Its a good physics puzzler though, and I'm enjoying it.
Speaking of Portal-y games... Ever tried Antichamber? A few times it felt more like I had to try random shit to get further, but most of the time it seemed pretty logical. Maybe that was just me though, I dunno. Overall, it was a good mind-bending puzzler. I told myself "I'm glad I played it, but probably won't try it again." However, as time goes on, I get more itchy to go back :-p
DRM-free on Humble, not sure if there are other stores that sell it DRM-free. (Base price is just a tad high, in my opinion.)
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Stilton: I wonder what coffee breaks are like - move three yellow blocks to get the cup, a red one to get some sugar, jump on the blue and hurtle towards the ceiling to grab the jet of coffee coming out of the top of the wall, and inevitably miss it because just at that moment some twerp rotated the room to get to the biscuit machine. They must spend their days pissed off because they're always cleaning the place.
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CarrionCrow: I'm thinking the coffee break problem is probably the reason why none of them are around during the game. They all went cannibal after a few thousand failed attempts. The jackass who kept spinning the room because they thought it was funny probably got eaten first.
-Laughs- What does it say about all of those man hours creating the game only to have some smartarses making jokes about it. Some games seem to have 'kick me' signs stuck on their backs.
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AgentBirdnest: Speaking of Portal-y games... Ever tried Antichamber? A few times it felt more like I had to try random shit to get further, but most of the time it seemed pretty logical. Maybe that was just me though, I dunno. Overall, it was a good mind-bending puzzler. I told myself "I'm glad I played it, but probably won't try it again." However, as time goes on, I get more itchy to go back :-p
DRM-free on Humble, not sure if there are other stores that sell it DRM-free. (Base price is just a tad high, in my opinion.)
Antichamber was fantastic.....it breaks your brain though :P
According to PCgamingwiki Humble is the only store selling it drm free (don't why it's not here...)
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Stilton: Started playing Q.U.B.E. this evening. I'm a few levels in and its pretty good. They've made it look and feel a bit like Portal, which is no bad thing, but so far it isn't living up to any comparisons. Portal is outstanding. Its solid, however, and gets the grey matter working. The puzzles so far are logical, and I hope it continues that way, as sometimes 'logic' can degenerate into trial, error and guesswork with a game like this, which misses the point. Its a good physics puzzler though, and I'm enjoying it.
avatar
AgentBirdnest: Speaking of Portal-y games... Ever tried Antichamber? A few times it felt more like I had to try random shit to get further, but most of the time it seemed pretty logical. Maybe that was just me though, I dunno. Overall, it was a good mind-bending puzzler. I told myself "I'm glad I played it, but probably won't try it again." However, as time goes on, I get more itchy to go back :-p
DRM-free on Humble, not sure if there are other stores that sell it DRM-free. (Base price is just a tad high, in my opinion.)
That does seem expensive. I think I played a demo, or it might have been pre official release when it was still in a free indie state. It looks interesting, but I'd be concerned that all that white would end up giving me a headache.
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Stilton: That does seem expensive. I think I played a demo, or it might have been pre official release when it was still in a free indie state. It looks interesting, but I'd be concerned that all that white would end up giving me a headache.
I do recall getting headaches while playing it, but I think that was more because of thinking too hard and getting pissed off... also, I was already having headaches every single day, so it might have been unrelated to the game :-p
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Stilton: -Laughs- What does it say about all of those man hours creating the game only to have some smartarses making jokes about it. Some games seem to have 'kick me' signs stuck on their backs.
That in our nonsensical silliness, we might be devising a more interesting plot than the one in the actual game? ;)
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ElTerprise: Antichamber was fantastic.....it breaks your brain though :P
According to PCgamingwiki Humble is the only store selling it drm free (don't why it's not here...)
No idea why it isn't here, but I just voted for it :-)
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Stilton: That does seem expensive. I think I played a demo, or it might have been pre official release when it was still in a free indie state. It looks interesting, but I'd be concerned that all that white would end up giving me a headache.
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AgentBirdnest: I do recall getting headaches while playing it, but I think that was more because of thinking too hard and getting pissed off... also, I was already having headaches every single day, so it might have been unrelated to the game :-p
Things have to be fairly pretty do draw me in, although amazingly good can overcome looks. I find its visuals - primary colours and loads of white - a bit too Mondrian to be comfortable on the eye. However, at the right price I'd probably give it a go.
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Stilton: -Laughs- What does it say about all of those man hours creating the game only to have some smartarses making jokes about it. Some games seem to have 'kick me' signs stuck on their backs.
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CarrionCrow: That in our nonsensical silliness, we might be devising a more interesting plot than the one in the actual game? ;)
If there was some slapstick involved it would be much better. Not quite Laurel and Hardy, but maybe some Octodad in there would liven things up.
Post edited October 16, 2015 by Stilton
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Stilton: If there was some slapstick involved it would be much better. Not quite Laurel and Hardy, but maybe some Octodad in there would liven things up.
There aren't many games that pull off the serious tone. A lot of them try, but more often it's "Okay, we're super serious, and this is super important. As such, I am totally treating this with the seriousness it deserves. Seriously." Then the laughter kicks in.

I want to see a cross between slapstick, Final Fantasy and Manhunt. That'd be a fun mix.