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Stilton: And I'm assuming it becomes fairly intuitive as you get used to the degree of difficulty...

What are its downsides?
There aren't really too many of those. If you like match-3, want a game to zone out with and don't mind getting some challenge when you get to the hardest levels, it's a good buy. Would suggest getting it on Humble if you do, they have DRM-free along with rental, you get both when you pay for it.

I heard about it from Rock Paper Shotgun, bought it, liked it, was in the middle of playing it when I read that the guy put out a sequel, and that he'd been working on that sequel for 3 frigging years. Despite that length of time, he's still giving that one away to people who have the first one. That didn't feel right to me, so I just paid for the second one.
Post edited October 07, 2015 by CarrionCrow
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Stilton: And I'm assuming it becomes fairly intuitive as you get used to the degree of difficulty...

What are its downsides?
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CarrionCrow: There aren't really too many of those. If you like match-3, want a game to zone out with and don't mind getting some challenge when you get to the hardest levels, it's a good buy. Would suggest getting it on Humble if you do, they have DRM-free along with rental, you get both when you pay for it.

I heard about it from Rock Paper Shotgun, bought it, liked it, was in the middle of playing it when I read that the guy put out a sequel, and that he'd been working on that sequel for 3 frigging years. Despite that length of time, he's still giving that one away to people who have the first one. That didn't feel right to me, so I just paid for the second one.
Wow, what a gift after three years of work. Thankfully there are people with enough principle to see that even a small amount of money is worth parting with for the right reason.
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Stilton: Wow, what a gift after three years of work. Thankfully there are people with enough principle to see that even a small amount of money is worth parting with for the right reason.
Yeah, that's pretty generous. Even if the guy only worked on it for one hour a week, that'd still add up to 156 hours. That's a hell of a lot of effort to put into something they're willing to give away as a thank you to people who bought the first game.

I was reading a review mentioning how it couldn't hold a candle to games like Puzzle Quest or Clash of Heroes. My response was, "No shit, it's not like there's a team of people developing it like with those games. It was made by one guy!"

It also bears mentioning that every single game in the Puzzle Quest series has bugs ranging from the game not wanting to start to them crashing in the middle of playing.
Post edited October 07, 2015 by CarrionCrow
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Stilton: Wow, what a gift after three years of work. Thankfully there are people with enough principle to see that even a small amount of money is worth parting with for the right reason.
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CarrionCrow: Yeah, that's pretty generous. Even if the guy only worked on it for one hour a week, that'd still add up to 156 hours. That's a hell of a lot of effort to put into something they're willing to give away as a thank you to people who bought the first game.

I was reading a review mentioning how it couldn't hold a candle to games like Puzzle Quest or Clash of Heroes. My response was, "No shit, it's not like there's a team of people developing it like with those games. It was made by one guy!"

It also bears mentioning that every single game in the Puzzle Quest series has bugs ranging from the game not wanting to start to them crashing in the middle of playing.
Thats a really good point. When you look around at the indi/free market, there are a hell of a lot of people who really care about making games. Some of the games might be a bit obscure or even weird, but they do their best to make the things work. Compare that with a company that has a lot of resources and puts something out for top dollar and it still doesn't work (and there are far too many of them), and it makes you wonder where the honesty to make something other than money went.
Post edited October 07, 2015 by Stilton
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Stilton: Thats a really good point. When you look around at the indi/free market, there are a hell of a lot of people who really care about making games. Some of the games might be a bit obscure or even weird, but they do their best to make the things work. Compare that with a company that has a lot of resources and puts something out for top dollar and it still doesn't work (and there are far too many of them), and it makes you wonder where the honesty to make something other than money went.
The desire to do their best no matter what has been largely replaced by "Get it done, get it out the door, we'll fix problems later."
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Tallima: ...
yes i think i get it now. well my opinion to the whole inflation vs variable speed of light is heavily influenced by the theoretical side and may include mistakes. and in case it should sound offensive than thats just because i'm not a native english speaker.

although we as mankind have the arrogance to think that we're near the end of the understanding how the universe work, it could very fast turn out that we got almost nothing and most parts of our physics are only applicable under special conditions and only in some parts of what we think is the universe (i'm assuming its not only my opinion). its like 1000 years ago where people most probably discussed about what is outside of the flat earth.

this whole discussions about the universe expands too fast, are almost 100 years old as i recall and its mostly because light spectral analysis from presumably old galaxies deliver results that aren't consistent with the applied theories and assumptions. the applied theory is a mix of classic field theory expanded with quantum theory, statistical physics and general relativity. part of the assumptions is that the universe (matter, energy and empty space inside our universe) has finite volume regarding the corresponding submanifold measure, this ensures that the universe is a closed system with conservation. and the conservation doesn't get along with the new results. its like a puzzle then in which you remove/change parts of the theory or assumptions to make it fit with the new results and then look if the theory stays consistant with other results and what conclusions that new theory delivers, be it that there is a blue drarf in every galaxy outside of our own or that the universe collapse in 5 years after gog starts drm'ing their games or that matter/energy can be faster then light speed relative to the spectator under some conditions.

what i want to say with this is: we're not that far away for a religion still. basic mechanics work on our earth for now, but already the simulation of the moon landing (if it ever happened, i doubt it but thats another topic) had to be modified with delay-differential equations instead of ordinary ones. it may sound funny, but how about regional physics, i think you get what i mean. then all the results would be seen under different view and lead to other conclusions.

i personally don't like both ideas, as the results (light spectral analysis from presumably old galaxies) that lead to the conclusions are totally unreliable, at least for me. how about we're just surrounded by black holes, if the distance is far enough, wouldn't this lead to the same results? and light as boundary for speed of matter/energy is just a cheap workaround to fit newton's mechancs with some results, i wouldn't count too much on that boundary.
The games are going in pretty fast - 70 already and a healthy head of steam for the next batch.

I'm a happy Viking :-)
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Stilton: The games are going in pretty fast - 70 already and a healthy head of steam for the next batch.

I'm a happy Viking :-)
That you're having to do that again so soon is total crap. But at least you're having a positive attitude about the whole thing.
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Stilton: The games are going in pretty fast - 70 already and a healthy head of steam for the next batch.

I'm a happy Viking :-)
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CarrionCrow: That you're having to do that again so soon is total crap. But at least you're having a positive attitude about the whole thing.
I'm trying to fight the urge to cherry pick all of the small games and knock off mybe a third of the collection in two or three hours. But then I'll have to trawl back through and see where the gaps are. Unnecessary complication. Boring as A..B..C.. is, its methodical as, being male, I cannot multi-task.
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Stilton: I'm trying to fight the urge to cherry pick all of the small games and knock off mybe a third of the collection in two or three hours. But then I'll have to trawl back through and see where the gaps are. Unnecessary complication. Boring as A..B..C.. is, its methodical as, being male, I cannot multi-task.
You'll lose time backtracking. Settle in and embrace the boredom.

Also, I'm with you at this point regarding a large sale. Seems like that will be the only way to wipe out large chunks of list items at once. Everything's too scattered for single publisher weekend sales to do the trick.
*Evening hugs*

I would now have 2 hours of game time... and I'm too fucking tired. That really sucks.
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toxicTom: *Evening hugs*

I would now have 2 hours of game time... and I'm too fucking tired. That really sucks.
Good evening. =)

Gotta love bad timing. Hopefully you're doing all right, aside from being exhausted and aggravated.
Almost there.
Only two more games to download and finish this quest.
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CarrionCrow: Good evening. =)

Gotta love bad timing. Hopefully you're doing all right, aside from being exhausted and aggravated.
At least I have beer... ;-)
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toxicTom: At least I have beer... ;-)
-laughs- As consolation prizes go, I can think of far worse.