Ixamyakxim: LOL I was thinking it was Romero in Doom 2 (or Romero in Wolfenstein) - fitting that a D-Bag final boss that's a wall with bad clipping / gameplay issues was Romero (just kidding John - I appreciate what you did for the genre before your game became a decades long joke! ;) )
Prime example of someone trying to be edgy while building up hype that they completely failed to deliver on.
(Also, dear gods, I still have Daikatana to play. Almost forgot about that.)
NoNewTaleToTell: That's the one. All you have to do is run around simulating NASCAR, stopping just long enough to refill the Soul Cube. A complete waste of the (in my opinion) great buildup earlier in the level. At one point I enabled unlimited health and jumped off the ring and did some exploring, you can find a tunnel/cave down there, it doesn't go anywhere though.
The Insomnia Sale hit me pretty hard too, and that was actually when I first became active here on the forums.
As I recall, it wasn't difficult in the slightest. Didn't mind the game overall, but that boss was bad in the opposite direction.
Now wondering what the new Doom is going to bring to the table. Watched 8 minutes of gameplay footage, and it looks like it has potential if they don't screw it up somehow.
Likewise. Really didn't talk here until then. But once you're up that frigging long, and you've sat through the lulls, it's either start talking, fall asleep or scream out of sheer boredom.