Posted September 16, 2015
Think i'm going to sleep now - Good Night everyone :)
CarrionCrow: It was an alternating combo of both when I played it. Maybe it was just my computer, but certain characters never got used because there were so many time-based challenges. No way I could clear them without someone with a good movement speed. Once I saw that repeated so many times, at least a couple of the characters never get used.
Maybe they thought it made for tense gameplay, but in actuality it was generally annoying.
Along with that, the character that gives you all the story info (such as it is) is a clear case of people trying too hard to be wacky. So you end up with a character with the sound effect of squawking gibberish babbling away between every mission.
They try to touch on the whole "not a hero" thing by way of mentioning that you might be killing decent police officers during some missions, but it never gets touched on beyond supposed wacky dialogue. Just ends up feeling like they were thinking of putting an actual story in the mix but either didn't want to put in the effort or couldn't figure out how to add in the story elements of gradually putting in the idea that you're just working for a lunatic who doesn't really give a shit about doing good things for people. I see and i actually can only shake my head when reading that....it just sounds like massive wasted opportunity. I mean i really like wacky stuff - but yet i've no interest in playing that. And the developers proved with OlliOlli that they're able to make funny games.
I suppose in the end it's one of the "it looked good on paper"-games...
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Maybe they thought it made for tense gameplay, but in actuality it was generally annoying.
Along with that, the character that gives you all the story info (such as it is) is a clear case of people trying too hard to be wacky. So you end up with a character with the sound effect of squawking gibberish babbling away between every mission.
They try to touch on the whole "not a hero" thing by way of mentioning that you might be killing decent police officers during some missions, but it never gets touched on beyond supposed wacky dialogue. Just ends up feeling like they were thinking of putting an actual story in the mix but either didn't want to put in the effort or couldn't figure out how to add in the story elements of gradually putting in the idea that you're just working for a lunatic who doesn't really give a shit about doing good things for people.
I suppose in the end it's one of the "it looked good on paper"-games...