Posted August 08, 2015
ElTerprise: I see. 40 hours and more is quite impressive for agame of that price-tag. Well that's understandable - playing a game for the sake of beating challenges is nothing i'd like to do....
You play games to enjoy them? How dare you :P
I'd probably take a good 10 hours off the total time for a normal mode playthrough, since hard mode makes the enemy regenerate and packs them with armor so at least half of all hits bounce off for minimal damage. You play games to enjoy them? How dare you :P
I know, right? Well, most of the time, anyway. There are some things I bought that I know are shit. Those get played because my dumb ass spent money on them, so it feels even sillier to buy them, hate them, but not experience the stomach-churning rage in full.
And yeah, the "elite" challenges are pretty much geared for frustration and grinding to overcome them.
Example - kill an enemy in two minutes. An enemy who regenerates while alive, runs away then respawns after death, they're running through a level full of enemies, and both enemy mobs and turrets protect their respawn point. So, you have to kill the boss so he runs back to his respawn, kill the mob, kill the turrets, kill the respawn point, then kill the boss again for good. In two minutes.
AgentBirdnest: I imagine it would be a pretty good way to go ;-)
That might be the most boring LP of all time. It would be 83 minutes of me playing the same sh*tty (and totally out of place in an adventure game) shooting sequences over and over. A picture-in-picture LP would have some great shots of me falling asleep on my keyboard at least :-p
Hey, at least there is a soundtrack that wasn't included with the Indie Royale version ;-)
Minute 47 - "You can do it this time, Agent!" That might be the most boring LP of all time. It would be 83 minutes of me playing the same sh*tty (and totally out of place in an adventure game) shooting sequences over and over. A picture-in-picture LP would have some great shots of me falling asleep on my keyboard at least :-p
Hey, at least there is a soundtrack that wasn't included with the Indie Royale version ;-)
"Kiss my ass, I hate this frigging thing!"
Sounds like a holdover from the old days of point and clicks. Odd design choice since I've pretty much never seen someone say that arcade-type sequences in old adventure games were a good thing.
Post edited August 08, 2015 by CarrionCrow