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Going through an adventure spurt.

Kynseed is coming soon In Development, DRM-free.

Keeper of the mystical acorn, your lineage will be one of adventure! Build yourself a life, connect with your world's NPCs, craft cool stuff, go whack baddies in the dark and discover lost secrets. Your legacy will continue through your descendants as your choices form the branches of the family tree you planted.
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thuey: How not to make a trailer 101.
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Lionbum: The proper trailer is still to be made. That was just a teaser video so hoping we can make something a little bit more alluring soon! :-)
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CharlesGrey: Looks very nice, but there's one game mechanic which bothers me: I read somewhere that the player character ( as well as the NPCs ?) grows older and eventually dies. Could be frustrating if you grow attached to some of the characters. Besides, it would make me feel like there's always a timer ticking in the background, and I figure this type of game should be relaxing.

Would be nice if one of the Devs could explain how exactly this game mechanic works, and to what extent the player will be able to control or even deactivate it.
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Lionbum: You won't be able to deactivate it, and you have no real control over it. Well, you can control it by resisting Mr Fairweather's items and not being downed in combat.
The idea is that you will get to know and grow with these people, and thus their stories are even more touching and you feel much more attachment to them than run of the mill NPC's.
The game is very relaxing and there is plenty of time to do things (especially if you are efficient).
It's the whole idea though really...do you nurture your family, or try to run a lot of businesses chasing success? Do you spend your life wisely or fritter it away for material gain or fame?
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JCDenton32: It could be a worthy companion to Stardew Valley.

However, I am not a big fan of the art style. It looks really hard to see what things are.
Which is a shame since tgese games rely heavily on immersion.

At least as simple as Stardew Valley was graphically, everything was bright and clear to see.
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Lionbum: I am doing a little decluttering as we speak....Level Designer art from someone new to PixelArt.
Am tidying up the playable area grass a little, but we do want that organic, painterly mess as long as it is clear to the player what is what.
Thank you for the feedback.
Hey, it says a lot when you see dev feedback (and especially positive feedback at that following a criticism).
Your responsiveness is a good sign for the overall quality of the game.
I really like these types of games, so it goes on the wishlist :)
trailer and description talk a lot about seeds and acorns and growing trees.
is this a reference to when Peter Molyneux said that if an acorn falls in fable, it would grow into a tree in real time?
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gschleser: trailer and description talk a lot about seeds and acorns and growing trees.
is this a reference to when Peter Molyneux said that if an acorn falls in fable, it would grow into a tree in real time?
A tiny bit ;-)
(we like Peter, and Neal our coder even met up with him for a chat the other day).
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gschleser: trailer and description talk a lot about seeds and acorns and growing trees.
is this a reference to when Peter Molyneux said that if an acorn falls in fable, it would grow into a tree in real time?
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Lionbum: A tiny bit ;-)
(we like Peter, and Neal our coder even met up with him for a chat the other day).
i am so buying this. do you guys have a projected timeframe for a 1.0 build? 2019 sometime? 2020?
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Lionbum: A tiny bit ;-)
(we like Peter, and Neal our coder even met up with him for a chat the other day).
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fortune_p_dawg: i am so buying this. do you guys have a projected timeframe for a 1.0 build? 2019 sometime? 2020?
We are hoping for late 2019, but best not make promises. Will depend how Early Access goes in order to get more resources in key areas (code pretty much). We don't want to rush it either though and just throw it out there.
And thank you for your support.
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fortune_p_dawg: i am so buying this. do you guys have a projected timeframe for a 1.0 build? 2019 sometime? 2020?
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Lionbum: We are hoping for late 2019, but best not make promises. Will depend how Early Access goes in order to get more resources in key areas (code pretty much). We don't want to rush it either though and just throw it out there.
And thank you for your support.
of course, better make to make it right the first time. look forward to playing!

:)
I heard about this a long time ago, and as soon as I saw the thread title, I remembered almost everything about it. That in itself is a good sign.

The generational aspect still both intrigues and puts me off. I'd be first in line for a mod that turns off the timer.

Keeping an eye on this...
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PixelCountMatt: ... (His username is Lionbum because he quite literally lived at Lionhead in secret for 9 days.)
Okay, I would LOVE to hear this story please. :)
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meinterra: The generational aspect still both intrigues and puts me off. I'd be first in line for a mod that turns off the timer.
I dislike timers in most games, so normally I'd agree with you.
But in this case, knowing so little about the finished game, even if there would be a "deactivate timer" mod available, I think I will instead try the game as intended first.

In the past with other games, I was sometimes pleasantly surprised with "features" I totally didn't think I would like.

There must be a good reason it was designed this way, so I am willing to give them the benefit of the doubt, and try it the way the designers intended it first. I'll put some trust in their expertise before I go with my gut reaction, because my gut reaction tends to be totally out of context with regard to the game itself, as my gut really knows nothing about how the game was created, and how everything fits together.
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PixelCountMatt: ... (His username is Lionbum because he quite literally lived at Lionhead in secret for 9 days.)
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GilesHabibula: Okay, I would LOVE to hear this story please. :)
Oh it is not so great an anecdote...I was moving flat and it was delayed so I ended up sleeping in the studio. I wasn't the first though, and had done it before as I liked working stupidly late. Lionhead was very homely and had nice facilities. Often in QA the testers would stay the night back on Fable 1. The only dodgy time to stay there was the small period when we had a security guard on the front desk and he absolutely HATED anyone staying in the office overnight. Used to wind him up something rotten whenever someone did.
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Lionbum:
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PixelCountMatt:
Hello!
Gog has special accounts for devs, maybe ask them?
First thought after reading GOG's brief description was "this sounds promising". Second thought after watching the teaser was "this tells me absolutely nothing. Pass." Figured I'd check the comments for some reason and then I see not just one of the devs, but several, respond and comment. That is very encouraging.
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PixelCountMatt: We've always felt there's a right way and a wrong way to do an early access game - a sentiment anyone who's played early access titles can probably relate to. So to do this the right way, we're developing core parts of the game one step at a time so that the game's development never outpaces the community's feedback.
Glad to read that. I hope it means you think early access development hell is the wrong way though; you know, where a game stays in early access or basically a paid beta for years and years and years.
Post edited October 26, 2018 by Marius16
low rated
Whats wrong with GOG recently? Its like they started adding good games once again... Could they be trying to limit the damage of their recent updates?
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Marius16: First thought after reading GOG's brief description was "this sounds promising". Second thought after watching the teaser was "this tells me absolutely nothing. Pass." Figured I'd check the comments for some reason and then I see not just one of the devs, but several, respond and comment. That is very encouraging.
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PixelCountMatt: We've always felt there's a right way and a wrong way to do an early access game - a sentiment anyone who's played early access titles can probably relate to. So to do this the right way, we're developing core parts of the game one step at a time so that the game's development never outpaces the community's feedback.
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Marius16: Glad to read that. I hope it means you think early access development hell is the wrong way though; you know, where a game stays in early access or basically a paid beta for years and years and years.
We certainly don't want to be in an eternal dev cycle. We have to hit Early Access to help keep the wolves from the door, but we are very, very dedicated to get this game done, and get it done right, with proper feedback and sticking to the plan and using resources wisely.
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CharlesGrey: What if it's the first mod, not the second? ... Oh, right -- nude mods. Silly question.
Of course. A life sim isn't a life sim if it doesn't have a naturist mod.