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JMich: Trade routes? From what I recall, you could be sending food and/or production from one city to another, as long as you had trade routes available. Or am I recalling a totally different game? You do need Brave New World from what I recall though.
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adaliabooks: I don't remember that from the Vanilla version... I'd assume you did need the expansion for it.

Which is something that annoyed me, seeing as quite a few things that were in the expansions were in Civ IV (or at least the DS version I had).

Good to know it is at least something that they've considered / implemented before. Maybe it will make it into the base game this time...
It seems they're aiming for "Super quick multiplayer matches!!!!!11!!!!1" so good luck with that...
Hmmm, not sure I'm on board with the look of the game. Still, a civilization game thrives on its gameplay. After all these years, it's difficult to get up even from a Civ 1 game :P The only thing I wish they'd take away is the one military unit per tile thing. I want to combine two/three military units, and have them compliment each other in an attack. Eg, combine archers and swordsmen, and then when they attack, the archers shoot first and then the swordsmen charge. Or something like that. With one unit per tile the map quickly becomes cluttered. At least it sounds like they will allow stacking in some cases.
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Matewis: Hmmm, not sure I'm on board with the look of the game. Still, a civilization game thrives on its gameplay. After all these years, it's difficult to get up even from a Civ 1 game :P The only thing I wish they'd take away is the one military unit per tile thing. I want to combine two/three military units, and have them compliment each other in an attack. Eg, combine archers and swordsmen, and then when they attack, the archers shoot first and then the swordsmen charge. Or something like that. With one unit per tile the map quickly becomes cluttered. At least it sounds like they will allow stacking in some cases.
It would be nice to build actual armies and have a little bit more depth to the combat.

Even if all you do is combine a few unit types and assign a tactic or something (allowing control or adding a separate phase or something for combat would lengthen an already long game..)
I don't like that graphic for Civ, but I guess they have to change something..
Btw, I'm waiting (wishing) for the previous ones on Gog :P
Post edited May 11, 2016 by phaolo
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Matewis: Hmmm, not sure I'm on board with the look of the game. Still, a civilization game thrives on its gameplay. After all these years, it's difficult to get up even from a Civ 1 game :P The only thing I wish they'd take away is the one military unit per tile thing. I want to combine two/three military units, and have them compliment each other in an attack. Eg, combine archers and swordsmen, and then when they attack, the archers shoot first and then the swordsmen charge. Or something like that. With one unit per tile the map quickly becomes cluttered. At least it sounds like they will allow stacking in some cases.
I'm curious about the Support Units function. If they're powerful enough and you can add more than one to a "main" unit it might actually make up for this. At least enough.
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Matewis: Hmmm, not sure I'm on board with the look of the game. Still, a civilization game thrives on its gameplay. After all these years, it's difficult to get up even from a Civ 1 game :P The only thing I wish they'd take away is the one military unit per tile thing. I want to combine two/three military units, and have them compliment each other in an attack. Eg, combine archers and swordsmen, and then when they attack, the archers shoot first and then the swordsmen charge. Or something like that. With one unit per tile the map quickly becomes cluttered. At least it sounds like they will allow stacking in some cases.
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adaliabooks: It would be nice to build actual armies and have a little bit more depth to the combat.

Even if all you do is combine a few unit types and assign a tactic or something (allowing control or adding a separate phase or something for combat would lengthen an already long game..)
Endless Legend have both City Districts and armies with several units and a tactical battle map. Try that if you haven't already. :)

Edit: Steam only as far as I know unfortunately.
Post edited May 11, 2016 by Tarm
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adaliabooks: It would be nice to build actual armies and have a little bit more depth to the combat.

Even if all you do is combine a few unit types and assign a tactic or something (allowing control or adding a separate phase or something for combat would lengthen an already long game..)
I think it's tricky. They can't move too far away from the civ mechanic, at least I wouldn't want them to. It's not really possible to simulate an authentic conflict between actual armies in civ's main game, unless perhaps if you move the combat to a secondary battle map, like in AoW or Call to to Power 2. But that wouldn't feel like civ anymore. I think the solution lies in a middle ground between the stacks of doom of pre civ 5 and civ 5's one-unit-per-tile approach. At least it seems like that's what they're trying to do. If it were up to me, I'd allow any combinations to stack, up to three units, and you have to find the combinations that work best. For example, stacking three swordsmen would create three lines of swordsmen on the tile, and only the first line engages in an attack. If they're defeated or damaged, then the 2nd line moves to the front. If however you stack swordsmen with archers/catapults, then the latter would shoot ahead of the attacking line of swordsmen to give them an advantage against a purely swordsmen stack. That's the type of civ I want.

By the way, at least with Civ IV and Civ V, regardless of the stacks of doom or single tile restriction, I find that the conflicts in scenarios feel a lot more actual due to the drastically reduced scale : the whole map is a single region, and a turn typically represents a day/week.
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Tarm: Endless Legend have both City Districts and armies with several units and a tactical battle map. Try that if you haven't already. :)

Edit: Steam only as far as I know unfortunately.
That does indeed look interesting, but not interesting enough for me to buy it on Steam...

Hopefully it might come here at some point.
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Tarm: Endless Legend have both City Districts and armies with several units and a tactical battle map. Try that if you haven't already. :)

Edit: Steam only as far as I know unfortunately.
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adaliabooks: That does indeed look interesting, but not interesting enough for me to buy it on Steam...

Hopefully it might come here at some point.
Yeah I'm hoping for a GOG release too.
Did I mention Hero units that can be good at managing cities (Bonuses.) or combat or...? :)
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Matewis: Hmmm, not sure I'm on board with the look of the game. Still, a civilization game thrives on its gameplay. After all these years, it's difficult to get up even from a Civ 1 game :P The only thing I wish they'd take away is the one military unit per tile thing. I want to combine two/three military units, and have them compliment each other in an attack. Eg, combine archers and swordsmen, and then when they attack, the archers shoot first and then the swordsmen charge. Or something like that. With one unit per tile the map quickly becomes cluttered. At least it sounds like they will allow stacking in some cases.
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Tarm: I'm curious about the Support Units function. If they're powerful enough and you can add more than one to a "main" unit it might actually make up for this. At least enough.
Yeah, and I totally think it's a move in the right direction, though I wouldn't be that conservative. I want any combinations to stack. Perhaps they'll see the light come Civ VII :D
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Matewis: snip
I agree, you don't really want to deviate too much from the established formula (and focus too much on combat, as Civ has never been about combat exclusively).
The kind of thing you suggest sounds reasonable, gives a little more depth with out making it unnecessarily complicated or long winded.

I have to say one thing I did like in Civ V was the cities not actually needing armies in to defend them as nothing annoyed me more then briefly removing a garrisoned unit to see off an attacker only for someone to waltz in and conquer my city with no resistance (admittedly it happens more in the early stages of a game where building lots of military units takes loads of time)
Cool. I should really try and finish a game of one of the Civs I already have... after I finish my game of Alpha Centauri of course.
Edit: Four cities?? I haven't played Civ 5, but why would you only want four cities? O_o
Post edited May 11, 2016 by Leonard03
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Tarm: Yeah I'm hoping for a GOG release too.
Did I mention Hero units that can be good at managing cities (Bonuses.) or combat or...? :)
It really sounds like an idea for a 4x game I had but never got around to making...
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Leonard03: Cool. I should really try and finish a game of one of the Civs I already have... after I finish my game of Alpha Centauri of course.
Relevant.
Post edited May 11, 2016 by adaliabooks
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Leonard03: I haven't played Civ 5, but why would you only want four cities? O_o
In Civ V there are cities you control directly, and puppet cities where you don't have full control over, unless you annex them. Each city over 3 you have increases the research cost (and production cost for small wonders) by a percentage, so you may find yourself conducting faster research with fewer cities (for example). It's all about finding the correct balance between expanding and managing, though that doesn't mean you can't control half the map while only controlling 4 cities. Hell, it might even be easier to do it like that.
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adaliabooks: Relevant.
I really was planning on just playing for an hour. Not the whole afternoon... and then it was supper time. :(

Also, one unit per tile sounds annoying and pointless.
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Tarm: Yeah I'm hoping for a GOG release too.
Did I mention Hero units that can be good at managing cities (Bonuses.) or combat or...? :)
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adaliabooks: It really sounds like an idea for a 4x game I had but never got around to making...
It's a great idea to build on MoM like that. :)