JakobFel: However, Ultima 7 is considered by many (myself included) to be the peak of the series. It refined most of Ultima 6's design issues, set it in a massive world packed full of content. It's also effectively two games in one, with each game having an expansion pack of its own; this is the only Ultima I put a reasonable amount of time into. Its plot isn't as interesting as Ultima 4 and 5 but it has classic, nerdy high fantasy charm to it.
That refinement of design issues comes at a cost, as it introduced new design issues that its predecessor did not have, as I mentioned in my earlier post. In fact, I think Ultima 6 has the best combat in the series (which unfortunately is somewhat wasted, as that particular entry de-emphasizes combat compared to its predecessors), while Ultima 7 has perhaps the worst.
This is actually a problem throughout the series: For every Ultima game other than the first, there's at least one thing that it handles worse than its predecessors.
In fact, I can mention some of these issues:
* Ultima 2: Spells are only usable in dungeons, and dungeons are optional, making spells pointless. Also, stat growth is handled in a horrible random fashion, making reloading because the wrong stat increased sometimes necessary (especially since, if a stat gets too high, it rolls over and becomes small).
* Ultima 3: You now have multiple party members, each with separate inventories. This means you now need to worry about who is carrying what, and need to enter extra commands to trade items between party members; this is especially annoying when it comes to food (though at least running out of food is no longer instant death).
* Ultima 4: You need reagents for even the most basic of spells. This actually makes certain spells, like Missile and Open, practically useless.
* Ultima 5: Random shadowlord appearances in towns, so you basically have to rest 24 hours and try another day. Also, it gets dark at night, making navigation annoying. (Earlier Ultima games have no day/night cycle.) Also, leveling up is annoying; in order to level up once you've earned enough XP, you have to rest and hope that the ghost of Lord British appears when you rest, which means you're now at the mercy of the RNG if you want to benefit from the XP you earned.
* Ultima 6: Back to having separate inventories for each character. Also, due to towns being at the same scale as the overworld, the overworld is too massive to explore, making it a pain to travel that way; in fact, most travelling is done through the Orb of the Moons rather than actually walking because of this.