drake.raider: I have to say, while I admire the spirit of this thread, and stopped by just to scan it, I find the list posted on the original post deeply misguided. I'm not trying to attack the poster, but I feel that the OP should take what I have to say into account. (Though any final decision, as always, is yours, and I don't mean to press you into agreeing with me, just providing an opinion.)
Hi, thanks for your post and I appreciate you taking the time to make your points. I'm happy to read it and respond with my thoughts.
drake.raider: "Requiring an online connection for some features" is wildly different from DRM, and should not be constituted as such.
Personally, I disagree. However, we should note that there is no universally-accepted definition of 'DRM', so people's opinions may differ. If a game (single- or multiplayer) is reliant on a connection to an external server for a portion of the content, then that has the exact same
impact on ownership and preservation as DRM. And, to me, the impact is what matters. I think the semantics of what we call it are less important than what it is, which is anti-consumer and anti-preservation.
drake.raider: By that logic any game with online multiplayer, especially games that are primarily online (ala Quake 3) would have no place here.
In my opinion, a game that
requires an external server connection for multiplayer
doesn't belong here, because that is not preservable. However, GOG seem to have decided some time ago that DRM-ed multiplayer doesn't count (which I find misguided).
drake.raider: This also applies to GWENT, which is a first party game (which makes sense would be released on their own store) and would be unplayable offline due simply to being a competitive multiplayer game. (obviously the game has a single player mode, but you can play that mode with your internet off, and it's not the point of the game anyway.)
Yes, it applies to GWENT, which is why it has it's own place on the list. It being a CDPR game does not excuse it's presence on GOG in the slightest. If CDPR had any real convictions about their DRM-free principles, they would not have made GWENT in the first place (or at least, they wouldn't be pushing it on GOG).
drake.raider: Additionally, I would like to take issue (respectfully) with the idea of "Non-cosmetic DLC" being acceptable. Conversely, I find cosmetic DLC to be the most hideous abuse of user trust. Refer back to the "Horse Armor" situation. While I would prefer GOG to not sell games that don't have all DLC prepackaged (Dead Space 3 comes to mind, and GOG fortunately does not,) if I'm paying for extra content, then it should never be cosmetic. At all. I find that point to be inverted on the actual issue.
I'm not 100% sure which comment you are referring to here and I respect that you don't like cosmetic DLC. I don't like it either and wouldn't buy it myself. However, by itself, cosmetic DLC is not DRM, since it can be in the form of a downloadable offline installer patch, which could be installed/backed up without needing an internet connection.
drake.raider: That said, on the flip side, I want to point out that I'm not solely opposed to you either. The registration of Cyberpunk to a galaxy account I understand is incentivization to keep that platform up, and they have a right to do it, but I agree it falls into the grey area when it comes to their presentation. I have to admit, I don't know the right way to resolve that one, because, like the Gwent issue, it's their first party property, but in this case it's a single player game.
I don't see why games being first-party CDPR properties should make any difference, or come with a license for CDPR to break their own rules. Again, if they had any conviction over their supposed DRM-free values, CDPR would not be designing their games in that way in the first place.
drake.raider: If you do take the time to read this, I appreciate it, but I don't want you to feel obligated to take any action, especially as I won't be signing the petition anyway, as this issue is not my primary reason for supporting this company, and wouldn't want to see them falter against giants like Steam just because of a bugbear. (to me. And I admit, it bothers me as well, it's just not the most important issue.) But I do feel some of these points need to be addressed for your objective to be considered honest, and either way I wish you luck!
I disagree that GOG's slipping commitments to DRM-free should be brushed off as a 'bugbear'. DRM-free is the critical principle that stands at the core of why this store exists and has any relevance at all. There has been a clear pattern of behavior over several years now, that GOG does not respect their core customers or their DRM-free roots. That is unacceptable and I will be buying no further games here unless things change.
Dryspace: Please don't tell me you mean that I have to use Galaxy in order to run Cyberpunk 2077?
Gersen: You have a bunch of t-shirts and one weapon that needs to be claimed using Galaxy.
Content is content. Why should we give GOG a free pass at the thin end of the wedge? Just to watch them push the wedge in further?