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Thanks for all the feedback you gave us after the previous update. You’re awesome and it shows the GOG insights piques your interest. Today’s article is about a topic that we know is very important to you – our commitment to DRM-free gaming and what it exactly means.

GOG was built on trust, which is at the very core of our identity. It is evidenced by our 30-day refund policy or releasing games DRM-free, among other things. At the same time, we understand DRM-free might mean different things to different people, especially when modern games blend offline and online experiences.

When GOG first launched, the gaming market looked very different from what it is now – retail was the main place to buy games, and digital distribution was just taking baby steps. DRM, the copy protection software created to protect licenses against unauthorized disc copying, was a huge source of annoyance for gamers often restricting how they can access their content. From the beginning, part of GOG’s mission was to provide gamers with a simple way to access and play games, without the need to fiddle with files or deal with any DRM. Making sure you can play games purchased on GOG offline, make backup copies, and install them as many times as you need is even more relevant now, as things like game preservation become an important topic for the whole industry.

Today, while some of the most infamous DRMs of the past are thankfully long gone, it doesn’t mean the constraints are fully gone. They just have a different, more complex face.

Games are evolving and many titles offer features beyond single-player offline gameplay, like multiplayer, achievements, vanities, rewards. Many such games are already on GOG and will continue to join our catalog. But it also raises the question: is this a new frontier for DRM?

And this is the crux of the matter. Some think it is, some don’t. Some hate it, some don’t mind it. And to be fair, we didn’t comment on it ourselves for quite some time and feel this is the time to do so:

We believe you should have freedom of choice and the right to decide how you use, enjoy, and keep the games you bought. It manifests in three points:
1. The single-player mode has to be accessible offline.

2. Games you bought and downloaded can never be taken from you or altered against your will.

3. The GOG GALAXY client is and will remain optional for accessing single-player offline mode.


We fully commit to all those points. Aside from this, we reaffirm our continuous effort to make games compatible with future OSs and available for you for years to come.

As for multiplayer, achievements, and all that jazz – games with those features belong on GOG. Having said that, we believe that you have the right to make an informed choice about the content that you choose to enjoy and we won’t tell you how and where you can access or store your games. To make it easier to discover titles that include features like multiplayer, unlockable cosmetics, timed events, or user-generated content, we’re adding information about such functionalities on product pages. In short, you’ll always know.

We always took a lot of pride in the freedom we provide gamers. While we know DRM-free may have a different meaning to everyone, we believe you have the right to decide how you use, enjoy, and keep the titles you get on GOG. With games evolving towards adding more online features, we want you to understand our DRM-free approach and what it means to us. It is an important topic – let us know what you think.
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Gersen: Because it's comparing apple and oranges, you are comparing the normal price with a special time limited promotion.
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mrkgnao: The price I quoted (> $50) is the lowest GOG time-limited sale price ever, not the regular price. Furthermore, nothing prevents GOG from allowing key resellers to create such bundles with GOG keys, except GOG itself.
Even then a "pay what you want" minimum price is not really representative to compare prices between stores; if you want to go that route you could say that Prey, Control and other games given for free on Epic were never "sold" that cheap on Gog either.
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mqstout: GOG could have -- and should have -- built their multiplayer API with the intention of being DRM-free: Use their servers if present, but with direct connect fallback. Full cross-platform (non-platform) functioning. Etc. Instead, they built it with client lock-in in mind, along with ownership checks APIs and whatnot.

GOG can be to blame for this. They totally could have built the Galaxy multiplayer system to be the solution to what ails us instead of ailing us further.
Agreed. My main grievance with GOG concerning this is a lack of leadership and conviction in their previous direction.

If they had implemented a drm-agnostic multiplayer platform (ie, both online and drm-free), it would have been a strong differentiator that was unique to them and it would have united their community.

Instead, they are playing catchup doing the exact same thing as more established platforms like Steam and Galaxy is now a polarizing element in their community (it didn't have to be).
Post edited March 24, 2022 by Magnitus
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Magnitus: Agreed. My main grievance with GOG concerning this is a lack of leadership and conviction in their previous direction.

If they had implemented a drm-agnostic multiplayer platform (ie, both online and drm-free), it would have been a strong differentiator that was unique to them and it would have united their community.

Instead, they are playing catchup doing the exact same thing as more established platforms like Steam and Galaxy is now a polarizing element in their community (it didn't have to be).
Yes. In the same way as GOG has failed to show leadership and missed an opportunity to lead the way with cosmetic bonuses being implemented as separately-downloadable DLC packages (which they very easily could have done with CP). There are many things they could have done differently, if they had really wanted Galaxy to be an optional client.

Its clear they are simply trying to follow the corporate bootlicking herd, rather than innovate and differentiate.
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nightcraw1er.488: Yes, but then consider there are updates to those games. And there is no changelog (or an obfuscated one which doesn't actually tell you what has changed) and no way to get old versions. Do you risk downloading the new one or not...
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Gersen: Risk what ? you can keep more than one version, you are not forced to delete the old one if you download a new one.
You would keep multiple copies of serious Sam 4 at 40gb cyberhoea at 60gb or whatever, just to cover some basic functionality that should have been in place years ago. The onus is not on the customer buy the seller to provide basic functionality rather than wasting all their resources on new ways to sort things on the website!
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KetobaK: I know many people is against GOG Galaxy as a requirement for multiplayer gameplay, but that is the modern solution for online gaming, is not something that GOG can change, add others multiplayers solutions is something only developers can add and it's not worth it because most players uses launchers, it's the unconfortable truth, we are almost extinguish :/
I have a post-modern solution, or alternatively it is just an ancient solution that has been possible for a very long time: don't bring these games here and try to pretend they are DRM-free. Perhaps not a very elegant solution, but certainly an obvious one for a curated store.

Alternatively, strip out the multiplayer so that the version that comes here is DRM-free. However, if the game is so barebones feeling without the DRM, like people say about Hitman, like people say about Absolver, like people said about Armello, then perhaps it isn't worth bothering to try and offer a stripped down version here.

I do get from your post you are in agreement with those of us who would want such games here totally DRM-free in an ideal world, so I am not trying to come off as aggressive or anything, I'm just saying there is a pretty obvious solution or two (see above) if GOG cared for fully DRM-free content.

I'd also like to call attention to this game: https://www.gog.com/game/aliens_versus_predator_classic_2000
^
Accessing the page now, it requires Galaxy for multiplayer. Now, I wasn't able to play this in the year 2000, but somehow I doubt it needed to strip out LAN back then and rely on proprietary client infrastructure to play online. Seemingly the only reason(s) for the requirement would be: crossplay (not worth sacrificing DRM-free) or to push the client more.
Post edited March 24, 2022 by rjbuffchix
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mrkgnao: P.S. I wouldn't be surprised if most, if not all, of these games are also DRM-free on steam, but I can't check that, as I don't own any of them (here or there). Not my genre.
I'll check it for you - hold on a second. I know for a fact that Dusk is DRM-free on Steam.

edit:
The results for now:
Ion Maiden - Launches Steam (lol?!?)
Dread Templar - Launches, then crashes and launches Steam
Project Warlock - Launches Steam
Hedon Bloodrite - DRM-free
HROT - Launches Steam
Amid Evil - DRM-free
Hellbound - DRM-free
Post edited March 24, 2022 by fronzelneekburm
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Magnitus: Agreed. My main grievance with GOG concerning this is a lack of leadership and conviction in their previous direction.

If they had implemented a drm-agnostic multiplayer platform (ie, both online and drm-free), it would have been a strong differentiator that was unique to them and it would have united their community.

Instead, they are playing catchup doing the exact same thing as more established platforms like Steam and Galaxy is now a polarizing element in their community (it didn't have to be).
Easier said than done, how would that even work ?

The first limitation is that their multiplayer needed to be nearly a carbon copy of the features Steam offer, not because of lack or leadership or conviction but simply because otherwise there is no way in hell developers would have spent time implementing it. Heck even today with it being very similar to Steam it's support is still not systematic, and let's not talk about its cross-platform support. You cannot expect any developers to spend any time implementing any custom interfaces, e.g. "direct connection", just for Gog if it is not required on Steam.

Alternatively it might have been possible to have the direct connection interfaces / support available on Galaxy instead of the game, but it would have been kind of a pain to handle (not to mention the extra amount for work for a very limited ROI). Anybody who used Hamachi or other similar tools to do direct connect over the Internet recently knows how user unfriendly it can be and how you often spend more time trying to make it work rather than actually playing. I still have PTSD of the time I "played" Grim Dawn with a friend using direct connect and I know how TCP/IP works and how to configure networks.

And that brings to the important point that if LAN / direct connection died it is not because of evil clients or evil shareholders but simply because the huge majority of gamers don't want to use them anymore. They want to start a game, click on multiplayer, select somebody from a friend list or lobby and everything to work. They don't want to fiddle with IP address, opening ports, or anything of the like.

Realistically the only thing Gog could have done and could still do would be to "open" the protocol used by Galaxy so that peoples could create alternative server, that is if they don't have any legal restriction preventing them to do so.
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GOG claims that the offline installers will remain "optional", but what good is this option when Galaxy is clearly being prioritized? I think GOG needs to explicitly state what it's customers can expect with the offline installers going forward, because saying they're "optional" means almost nothing.

I'm interested in Desperados III but given the state of GOG's customer service, is it worth taking a chance that it'll run as advertised? Why is customer service in such an appalling state, is GOG too poor to hire people? Without functional customer service, "DRM-free" is worth very little to me.

So what are GOG's selling points right now?
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richlind33: So what are GOG's selling points right now?
Wank material for weeaboos, I suppose.
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mrkgnao: Not yet.
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SCPM: Regardless, someone at GOG noticed and many of those offline installer discrepancies are being fixed, starting here:
https://www.gog.com/forum/general/the_what_did_just_update_thread/post27701
Then is nice to see GOGs hands on the list you folks and WinterSnowfall quickly provided to them.
I apologize in advance if I am missing to credit some other forum members.
Very probably I am: There are too many valuable people here eager to help.
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fronzelneekburm: I'll check it for you - hold on a second. I know for a fact that Dusk is DRM-free on Steam.

edit:
The results for now:
Ion Maiden - Launches Steam (lol?!?)
Dread Templar - Launches, then crashes and launches Steam
Project Warlock - Launches Steam
Hedon Bloodrite - DRM-free
HROT - Launches Steam
Amid Evil - DRM-free
Hellbound - DRM-free
Just out of interest, do the "DRM Free" games also start when the Steam client is not present/installed on your system?
Post edited March 24, 2022 by Arundir
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Gersen: Realistically the only thing Gog could have done and could still do would be to "open" the protocol used by Galaxy so that peoples could create alternative server, that is if they don't have any legal restriction preventing them to do so.
The last point is what I'm thinking about. LAN support is even better, but as you hinted at, changing the architecture from client-server to peer-to-peer can be more overhead.

They should have open-sourced at least part of the Galaxy backend implementation to allow people to self-host at least and adapted their libraries for the backend to be plugable.

Not saying all the devs would have gone with it, but at least they would have had a friendly path forward if they wanted to (which they don't right now short of re-implementing Galaxy themselves and putting an additional application layer on top client-side to support all of that).

I'm in a different industry (public healthcare research), my work is very meaningful (in terms of utilitarian purposes) and I don't know how long it will remain that way. If my circumstances change and I ever I get down to creating a game with multiplayer component (and that's a big if), I'll show you how it should have been done.
Post edited March 24, 2022 by Magnitus
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fronzelneekburm: I'll check it for you - hold on a second. I know for a fact that Dusk is DRM-free on Steam.

edit:
The results for now:
Ion Maiden - Launches Steam (lol?!?)
Dread Templar - Launches, then crashes and launches Steam
Project Warlock - Launches Steam
Hedon Bloodrite - DRM-free
HROT - Launches Steam
Amid Evil - DRM-free
Hellbound - DRM-free
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Arundir: Just out of interest, do the "DRM Free" games also start when the Steam client is not present/installed on your system?
I would assume so. If a game is tied to Steam it'll launch Steam instead of the game when you open the exe. While I haven't tried these (with the exception of Dusk) specifically on a Steam-free system, I would assume that the above test is a fairly reliable indicator (and by that I mean 99.9% reliable) of which games would launch on a Steam-free system.
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fronzelneekburm: I'll check it for you - hold on a second. I know for a fact that Dusk is DRM-free on Steam.

edit:
The results for now:
Ion Maiden - Launches Steam (lol?!?)
Dread Templar - Launches, then crashes and launches Steam
Project Warlock - Launches Steam
Hedon Bloodrite - DRM-free
HROT - Launches Steam
Amid Evil - DRM-free
Hellbound - DRM-free
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Arundir: Just out of interest, do the "DRM Free" games also start when the Steam client is not present/installed on your system?
That would be no, they don't start.
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xerxes866: Point 2 is simply not true. Case in point, Gog has allowed Siltherine an absolute bug machine, to recode many games. I understand that game need to be updated. Please don't destroy them in the process. What Gog has now, is a product list of games that are bug factories. This will not change as long as Gog is associated with Siltherine. Also these games are not anything like the original. Example: Master of Magic never was this unstable. It so bad I don't want to use any of my Gog games knowing that they are probably filled with bugs.
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Gersen: Point 2 mention "Games you bought and downloaded", that's kind of the point DRM-free, if you download the offline installer they will work as the day you originally downloaded them no matter what changes the devs decide to do on the current version of the game.
That is not how it works. I used a 2012 exe file to install MoM. it fired up a Siltherine app. That was NOT the case in 2012. So your point is not true. The devs do change how they work. When you install a game (offline installer or not) the launcher will in fact call home and install the latest version of the game. The offline installer is not an offline installer. You may, ( I haven't tested this but I would bet a huge sum of money that you can't install or play offline) or may not be able to install offline. That is fiction.
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nightcraw1er.488: Yes, but then consider there are updates to those games. And there is no changelog (or an obfuscated one which doesn't actually tell you what has changed) and no way to get old versions. Do you risk downloading the new one or not...
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Gersen: Risk what ? you can keep more than one version, you are not forced to delete the old one if you download a new one.
At this point one must assume that you work for Gog.
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mrkgnao: Not yet.
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SCPM: Regardless, someone at GOG noticed and many of those offline installer discrepancies are being fixed, starting here:
https://www.gog.com/forum/general/the_what_did_just_update_thread/post27701
I won't believe anything until I see it. Talk is cheap.
Post edited March 24, 2022 by xerxes866