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PC version. It had some issues but not any game-breaking ones. There are a lot more buggy games. Gothic 2 for instance. Great game but a bug fest.

I've heard that New Vegas is a technical mess which mekes me worried, because i'm waiting for my pre-order.
Eeek I hope that Fallout: New Vegas gets fixed with a patch release or something. I am really looking forward to Fallout: NV. Although it looks like it might be smaller than any of the other previous Fallout games. I hope it isn't.
Post edited October 20, 2010 by writer2036
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Summit: PC version. It had some issues but not any game-breaking ones. There are a lot more buggy games. Gothic 2 for instance. Great game but a bug fest.

I've heard that New Vegas is a technical mess which mekes me worried, because i'm waiting for my pre-order.
I also remember Fallout 2 being given a rather low score on a particular magazine due to the amount of game-breaking bugs. To quote them: "The new prize of the month for the buggiest product. Among other things, impossible to pick up quest items, people that you can't talk to, quest that are logically impossible to solve, it's extremely hard (even impossible) to finish the game. Luckily, a patch has been announced. 5 MB, 10 MB, 25 MB 75 MB, place you bets"

All Fallout games have been extremely buggy when they first came out as far as I can remember.
Lets just get over it guys shall we? Games are never gonna be the like the ones we used to love. At the time of F1 and F2 100mil budget was only in the interplay managers wet dreams, now its reality. And thats what its like. More money, more players... masses. By gamers for gamers is long gone. Its like a gaming pop music-get as many people hooked as possible. Now if you excuse me I am on a lookout for a GECK so I better get down to it again!
as a standalone game Fallout 3 might have been impressive to me, it had vast exapnses of wasteland tons of places to explore and lots of weapons to use.... but as a sequel to the finest series of games ever created it was a shambolic mess.

WHERE WAS SPEECH???
the most you have to say to any one character in the game is about one line of spas flavoured dialogue. and the amazing ability of being able to convince "powerful" characters that their entire dogma was incorrect in 1 sentence.... that really added to immersion

NO ATTITUDE!!!!
"Fallout 2 let you quote clint eastwood! let you say things like up yours and eat bullets for breakfast asshole" i can't recall a single line of dialogue that impressed me in fallout 3

Leveling SUCK!!!
what was the points of stats in the game, especially when you could bring them up every level???

WEAPONS
sure there wer loads of weapons... for any other game, but Fallout 1, 2 and tactics easily had a hundred times the amount of interessting weaponry. The entrie mid range of weapons (jackhammer, CAWs, m249 etc was entirely missing from the game. you were fighting super mutants who're using hunting rifles SUPER MUTANTS WITH HUNTING RIFLES, well that just about spits in the face of everything we know about super mutants from the previous games... like the slight problem of their GIGANTIC hands!

Speaking of no mid range of weapons, there comes a point when you encounter super mutants, and that effectively is the rest of the game.. go here kill super mutants for the rest of the entire game, no towns to escape to and do sidequests, no super robot factories to explore, no vault cities or nucelar platn ghouls, nothing! just a boat full of chumps and a town you can blow up with a nuke; with no real reprecussions, (apparently the BOS dont mind when people decimate entire towns with nukes... oh, and they'd know!)

All those personal remarks aside, this was literally the buggiest game i ever played, bethesda either need to lay off cracking the whip or crack it a whole lot harder cus whichever collection of morons pieced this game together obviously had never met each other, it's like the game was a billion piece jigsaw put together by retarded children in the dark.


SO, if you havent played other fallouts then you might really enjoy fallout 3, but the pros are so outweighed by the cons when its stands in the shadow of its mighty predecesor.
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Summit: Frankly those bugs you mention did not spoil my experience with Fallout 3. Many games these days, especially such complex and huge as Fallout 3, are riddled with bugs. I really liked F3 from a technical point of view. The exploration of Capital Westeland was really a great thing. Untill you stumbled into any generic NPC. The dialougues were just horrible. The whole story was stupid. That's it for me.
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hedwards: Which version were you playing? I found the bugs to be a lot worse with the PC version than my PS3 GOTY edition copy. I can't recall ever having played a game so plagued with bugs. It was bad enough that I'd have to play through portions several times because it would keep crashing and the dialog kind of went out the window as a result as I wasn't reading it anymore.
You've obviously never played Daggerfall.

It's kind of a shame that about the only thing Bethesda has remained consistent in over time is creating huge empty sandboxes with tons of bugs on release. Daggerfall was actually a truly ambitious game with a fully to scale procedurally generated world. Then they went hand made with Morrowind, lost most of the ambition, but added some fantastic atmosphere. Then they made Oblivion and all that was left was the bugs and the blandest sandbox since Arena. They literally made it intentionally less interesting than it was described in previous games simply to make it more generic and thus give it greater mass appeal. Cyrodiil was a rainforest/marsh, not generic-western-european-medieval-fantasy-land-with-strong-LotR-movie-rip-off-overtones.

And that's not even touching on the hundreds of other distinct issues with the game people seem to ignore because OMG Shiny!

Seriously... Anvil is supposed to have architecture resembling that of Hammerfall? Where?

Leyawiin... Here's what it was supposed to look like before they decided they had to enclose every city in it's own cell and remove flying for the sake of the X-Box's poor inferior hardware. [url=http://www.freakygaming.com/gallery/concept_art/elder_scrolls_iv:_oblivion/leyawiin]http://www.freakygaming.com/gallery/concept_art/elder_scrolls_iv:_oblivion/leyawiin[/url]

I could literally go on for hours listing different things wrong with this game if anyone cared. I should not be able to do that.

Oops, sorry, /rant.

Oh yeah and before someone says that there is nothing wrong with the game because you can fix it yourself, think about that for a second.
Post edited October 29, 2010 by Shoelip
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fatboy09: i farted when i first read this post....*poops* you suck
hahah awesome reply
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hedwards: Which version were you playing? I found the bugs to be a lot worse with the PC version than my PS3 GOTY edition copy. I can't recall ever having played a game so plagued with bugs. It was bad enough that I'd have to play through portions several times because it would keep crashing and the dialog kind of went out the window as a result as I wasn't reading it anymore.
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Shoelip: You've obviously never played Daggerfall.

It's kind of a shame that about the only thing Bethesda has remained consistent in over time is creating huge empty sandboxes with tons of bugs on release. Daggerfall was actually a truly ambitious game with a fully to scale procedurally generated world. Then they went hand made with Morrowind, lost most of the ambition, but added some fantastic atmosphere. Then they made Oblivion and all that was left was the bugs and the blandest sandbox since Arena. They literally made it intentionally less interesting than it was described in previous games simply to make it more generic and thus give it greater mass appeal. Cyrodiil was a rainforest/marsh, not generic-western-european-medieval-fantasy-land-with-strong-LotR-movie-rip-off-overtones.

And that's not even touching on the hundreds of other distinct issues with the game people seem to ignore because OMG Shiny!

Seriously... Anvil is supposed to have architecture resembling that of Hammerfall? Where?

Leyawiin... Here's what it was supposed to look like before they decided they had to enclose every city in it's own cell and remove flying for the sake of the X-Box's poor inferior hardware. [url=http://www.freakygaming.com/gallery/concept_art/elder_scrolls_iv:_oblivion/leyawiin]http://www.freakygaming.com/gallery/concept_art/elder_scrolls_iv:_oblivion/leyawiin[/url]

I could literally go on for hours listing different things wrong with this game if anyone cared. I should not be able to do that.

Oops, sorry, /rant.

Oh yeah and before someone says that there is nothing wrong with the game because you can fix it yourself, think about that for a second.
I'm interested to hear it. : )
hate to break it to you but Daggerfall doesn't get a free pass on its bugginess due to its 'size' considering it is random generated
Both Fallout 1 & 2 have a good main story & quests. And a LOT of meaningful things to do besides the main mission giving you countless hours of quality gameplay. The Decisions you made changed the game story & world.

I've also played Oblivion & Morrowind and I must say that they did not have the same appeal to me as Fallouts. Not because they have a different setting than fallout but they don't have a good story behind them. As the main story in these games consists mainly of hack'n'slash missions they were rather easy to finish in a rather short timespan. I bought a polygon house in Oblivion. WHOA! So what, it did not bring anything to the actual game play. Just a huge mansion where you could stack your loot which is pretty useless.

SPOILER ALERT:
Oblivion had the most idiotic plot in my opinion. I mean the ending generated a huge "WTF! Was this it?" effect after one guy had turned in to a huge golden dragon and took a short battle with the demon. As you can continue your gameplay after the main story has ended it seemed that nothing in the world changed even though the Eternal EVIL had been vanquished. Boooring...
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kalleniemi: SPOILER ALERT:
Oblivion had the most idiotic plot in my opinion. I mean the ending generated a huge "WTF! Was this it?" effect after one guy had turned in to a huge golden dragon and took a short battle with the demon.
EVEN MOAR SPOILERS

Good points you brought up, but i dont think i could ever compare Fallout with Oblivion. Sure, they are both RPG's but they are completely different in my opinion. Sure, oblivion had it's flaws such as:

-repetitive/boring dialogues
--inability to interact more with the npc's
-repetitive voices

But nonetheless i found it had very strong points in other areas. For example, in contrast with fallout i feel that oblivion had a more "adventure game" approach. For example you had books to read(which could hint you to places where to find treasures), side quests which explored the "human" side of npcs or the "magical, mystical" side of the world with quests such as the "Forlorn Watchman". So in a way i found it to be as immersive as Fallout.(though that was broken many times by the flaws specified above)

As for the main quest i really enjoyed it. Sure it could had been much better (such as choosing the reason why you were in jail at the beginning) or influencing it more by the player's choises rather than simply see it unfold, but in my opinion it was rather well done.

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kalleniemi: As you can continue your gameplay after the main story has ended it seemed that nothing in the world changed even though the Eternal EVIL had been vanquished. Boooring...
I like what you said here but remember: they simply shut the gates to hell and "cast" the evil in them. In a matter of speaking, i think its their way of saying that you can never completely dispose of evil in the world, which is completely true.
Post edited November 25, 2010 by razvan252
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kalleniemi: SPOILER ALERT:
Oblivion had the most idiotic plot in my opinion. I mean the ending generated a huge "WTF! Was this it?" effect after one guy had turned in to a huge golden dragon and took a short battle with the demon.
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razvan252: EVEN MOAR SPOILERS

Good points you brought up, but i dont think i could ever compare Fallout with Oblivion. Sure, they are both RPG's but they are completely different in my opinion.
Maybe I was too harsh on Oblivion as I forgot to mention that despite its flaws I actually enjoyed playing it. And I did not mean to compare Fallout & Oblivion 1:1. It was just a note to some previous posts on this thread regarding other Bethesda games (forgot to quote :)).

The worst part about the main-plot was actually the fact that I played it through in half a day after I had boosted my character to a high-level by doing side quests and thus it felt a little short and repetitive. And the pre-scripted dialogues like "I still remember when we first met..." etc. brought a smile to my face as I met the guy like a one hour ago (maybe few days in the game world, but anyway).
I really enjoyed Morrowind, maybe that's because it was my first foray into the world of RPGs. I was pretty young, maybe 13ish. I didn't know at all what to expect but I was awed not by the amazing visuals, but by the amazing landscape as I walked from Seyda Neen to Vivec. This wasn't a game, this was art.

Oblivion—as much as I enjoyed the experience—wasn't Morrowind. Oblivion was terribly derivative and bland. It may have delved further into the Elder Scrolls lore than Morrowind, but Morrowind was visually more intriguing. The plot was better too, delving into issues such as race and equality, imperialism, and religious persecution.

Just my 6 cents, adjusted for inflation.
I hated fallout 3. The fact that anyone turns an rpg into a fps is wrong. Big kick to the nuts. Add to that the fact that reflexes can save you in the game, but if it was real life, thats a whole different story-thats where making important decisions comes into play even more.
I have all of the fallout series and I have to say that I LOVED fallout 2 and 3 but fallout 1 was a full of glitches and I could not stand it I could not get thought a hour without something going wrong. Fallout 2 was amazing would have say it was better than FO NW but not FO3. It mean your NPC are the dumbest comrade you can have something even with the combat control that just do what the want. And the door blocking made me kill one sometime. I didnt find alot of the dialog to be great expect at the end with the enclave. Fallout 3 to be honest is on top because I could just be lost and just wander about for hours. Sure there arent as many quests in 3 as in 2 but 2 to me didnt have immersion at all. Playing a turn based rpg where you can only control you can be annoying when NPCs go stupid. Im put 200+ hours into it and I still finding new locations. Fallout 2 main story doesnt make any have any real point until the end at the enclave base.
Post edited December 10, 2010 by Ml33tninja