Cullen12: I was really just hoping for a straight stat and combat primer. I have never played the game before, and I don't really want to read through a walkthrough that reveals sensitive story information of any kind. I'm looking at the other link you sent me right now.
Sephis: Other link? I sent you two links to Fallout 1 and 2 guides
Anyway you didn't need to use the whole walk through just read the parts before the walk through starts for some of the stuff you wanted.
Copied from the guide
Strength: Useful for carrying stuff and using weapons properly. Start out with at least 5, but ST can be increased by 4 points during the game so more than 6 is probably overdoing it.
Perception: Good for ranged weapons, but not crucial. You should start with at least 5 for the Awareness perk.
Endurance: Determines Hit Points and not much else. Unless you like close combat a little too much I wouldn't put more than 4.
Charisma: Not so useful, unfortunately. Affects bartering both directly and indirectly, but does not limit your number of NPC followers. A CH of 1 is perfectly viable.
Intelligence: Unless you plan to rely on brute force for everything, this is likely your most important statistic since it rules conversation and determines skill points per level. 7 is a good starting value.
Agility: Determines your Action Points, so you probably don't want less than 6, and starting with anything up to 10 doesn't hurt.
Luck: A high LK is good if you plan on getting Sniper, or special encounters. If you don't care about critical hits you won't suffer much from a low Luck score, otherwise don't start with less than 5 (or you won't get Better Criticals).
for example.
You sent me a link to Fallout Wiki that had the Bible on it. That link just had a bunch of story. Then you sent me a walkthrough link that had what I wanted. That was the link that I was talking about. I think we were typing over each other for a second there.
Cullen12: I was really just hoping for a straight stat and combat primer. I have never played the game before, and I don't really want to read through a walkthrough that reveals sensitive story information of any kind. I'm looking at the other link you sent me right now.
Sephis: Other link? I sent you two links to Fallout 1 and 2 guides
Anyway you didn't need to use the whole walk through just read the parts before the walk through starts for some of the stuff you wanted.
Copied from the guide
Strength: Useful for carrying stuff and using weapons properly. Start out with at least 5, but ST can be increased by 4 points during the game so more than 6 is probably overdoing it.
Perception: Good for ranged weapons, but not crucial. You should start with at least 5 for the Awareness perk.
Endurance: Determines Hit Points and not much else. Unless you like close combat a little too much I wouldn't put more than 4.
Charisma: Not so useful, unfortunately. Affects bartering both directly and indirectly, but does not limit your number of NPC followers. A CH of 1 is perfectly viable.
Intelligence: Unless you plan to rely on brute force for everything, this is likely your most important statistic since it rules conversation and determines skill points per level. 7 is a good starting value.
Agility: Determines your Action Points, so you probably don't want less than 6, and starting with anything up to 10 doesn't hurt.
Luck: A high LK is good if you plan on getting Sniper, or special encounters. If you don't care about critical hits you won't suffer much from a low Luck score, otherwise don't start with less than 5 (or you won't get Better Criticals).
for example.
And again: Thank you for that link. It is quite helpful.
Cullen12: I was really just hoping for a straight stat and combat primer. I have never played the game before, and I don't really want to read through a walkthrough that reveals sensitive story information of any kind. I'm looking at the other link you sent me right now.
Sephis: Other link? I sent you two links to Fallout 1 and 2 guides
Anyway you didn't need to use the whole walk through just read the parts before the walk through starts for some of the stuff you wanted.
Copied from the guide
Strength: Useful for carrying stuff and using weapons properly. Start out with at least 5, but ST can be increased by 4 points during the game so more than 6 is probably overdoing it.
Perception: Good for ranged weapons, but not crucial. You should start with at least 5 for the Awareness perk.
Endurance: Determines Hit Points and not much else. Unless you like close combat a little too much I wouldn't put more than 4.
Charisma: Not so useful, unfortunately. Affects bartering both directly and indirectly, but does not limit your number of NPC followers. A CH of 1 is perfectly viable.
Intelligence: Unless you plan to rely on brute force for everything, this is likely your most important statistic since it rules conversation and determines skill points per level. 7 is a good starting value.
Agility: Determines your Action Points, so you probably don't want less than 6, and starting with anything up to 10 doesn't hurt.
Luck: A high LK is good if you plan on getting Sniper, or special encounters. If you don't care about critical hits you won't suffer much from a low Luck score, otherwise don't start with less than 5 (or you won't get Better Criticals).
for example.
My problem was that I thought the Bible might have the basic info I was looking for so I didn't bother looking for online walkthroughs just then. But the Wiki link you sent me too just talked about the story, and I'd rather discover that on my own.
Cullen12: I was really just hoping for a straight stat and combat primer. I have never played the game before, and I don't really want to read through a walkthrough that reveals sensitive story information of any kind. I'm looking at the other link you sent me right now.
Sephis: Other link? I sent you two links to Fallout 1 and 2 guides
Anyway you didn't need to use the whole walk through just read the parts before the walk through starts for some of the stuff you wanted.
Copied from the guide
Strength: Useful for carrying stuff and using weapons properly. Start out with at least 5, but ST can be increased by 4 points during the game so more than 6 is probably overdoing it.
Perception: Good for ranged weapons, but not crucial. You should start with at least 5 for the Awareness perk.
Endurance: Determines Hit Points and not much else. Unless you like close combat a little too much I wouldn't put more than 4.
Charisma: Not so useful, unfortunately. Affects bartering both directly and indirectly, but does not limit your number of NPC followers. A CH of 1 is perfectly viable.
Intelligence: Unless you plan to rely on brute force for everything, this is likely your most important statistic since it rules conversation and determines skill points per level. 7 is a good starting value.
Agility: Determines your Action Points, so you probably don't want less than 6, and starting with anything up to 10 doesn't hurt.
Luck: A high LK is good if you plan on getting Sniper, or special encounters. If you don't care about critical hits you won't suffer much from a low Luck score, otherwise don't start with less than 5 (or you won't get Better Criticals).
for example.
It's decidedly unfamiliar system. I've been playing D&D games for quite a while now.