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Darucas: For music to work, you need to mount your CD image as the first letter, or at least the first letter available, before your actual CD/DVD drive(s) in alphabetical order. I've a French computer (Windows Seven) so I'm not sure about names but: right click on Computer, then "manage" (the option which needs Admin rights), "storage", "disc managing (?)", then right click on a virtual drive and change the letter. A: is often best ^^

Otherwise this type of music format won't be recognized. It should work - provided the .gog file has music in "redbook" format (one track for data, others for soundtracks). However I don't think creating a new CD with wave tracks could work with this method. An original CD should work indeed, but if not it need to be copied as a .cue/.bin image type and mounted as explained before.
Wow, how did you figure that out? The music wasn't playing in the game and it drove me crazy because I couldn't find a solution until I read your post. Thank you so much!

(Strangely, the KeeperFX website doesn't seem to mention anything about this. Or at least I couldn't find it.)
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spindown: Wow, how did you figure that out? The music wasn't playing in the game and it drove me crazy because I couldn't find a solution until I read your post. Thank you so much!

(Strangely, the KeeperFX website doesn't seem to mention anything about this. Or at least I couldn't find it.)
You're welcome! ^^

This is something I learnt quite a long time ago on a forum where people were struggling to get old Build Engine's music playing (Blood, Duke Nukem 3D, Shadow Warrior). It took me some time to find out how to apply this but I've tried it on several games using Redbook audio or the like since then, and I confirm it works on other games, whatever the engine. Just to add a hint, when you intall a virtual drive manager and set a virtual drive for the first time, name it after one of the first letters in alphabetical order - this way a lot of hassle is avoided, as you'll just rely on this drive at installation and launching (as some old games might get confused if you launch them from a drive different from the installation one).
Okay, as far as I can tell, all this is real easy when you have the original CD-ROM (though I don't know about the Gold Edition, which unfortunatly GOG doesn't sell). Well I don't have the original CD! I bought the game--I said I BOUGHT it--from GOG. So I don't have a CD, as it's a downloadable game, like all of GOG's games are.

Yes, I know that the file 'GAME.GOG' is actually a mountable CD-image, despite the file-extension. And I have mounted it wth Daemon Tools Lite, but not until after changing Daemon Tools Lite's virtual SCSI drive to volume B:\.

It's still not working! No music! BTW, I can't seem to make a drive A:\ as it seems that my system won't allow a drive A:\ of ANY kind.

So what now? Anything?
Post edited September 17, 2011 by WinstonSmith6079
I heard with KeeperFX you can play Multiplayer with TCP/IP support?

I have Dungeon Keeper on CD & haven't tried this yet.

I would love to play Dungeon Keeper 1 & 2 online.

Sounds like some YouTube Tutorial guides need to be made so people can find out how to get this setup. ;)



For those that own the GOG version. E-mail the developer of KeeperFX:

http://keeper.lubie.org/html/contact.php

Get him to make an update.

Then let's start playing Dungeon Keeper 1 online! :D

Also DK2. :)
Post edited September 18, 2011 by Crow550
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Crow550: I heard with KeeperFX you can play Multiplayer with TCP/IP support?

I have Dungeon Keeper on CD & haven't tried this yet.

I would love to play Dungeon Keeper 1 & 2 online.

Then let's start playing Dungeon Keeper 1 online! :D
Hey, I'd like to play Dungeon Keeper online, even though I'm like totally new to this game hehehehe

Hehe this game is cool! It makes me LOL hehehehehe! It IS good to be evil! LOL hehehehe :D

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Crow550: Sounds like some YouTube Tutorial guides need to be made so people can find out how to get this setup. ;)
Agreed! YouTube can be so handy in so many ways that you couldn't be and do before YouTube! hehehehehe
Post edited September 30, 2011 by WinstonSmith6079
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LaRosse: For all of you, the procedure for correct installation of KeeperFX:
This worked perfectly, thanks!
dont work keeps saying missing dll, useless instructions.
Followed LaRosse's instructions to the t. After the opening cutscene, it crashes. The log read as follows:

Dungeon Keeper FX ver 0.4.1.668 (standard release)
LOG CREATED @ 21:56:45 26-04-2013

Sync: LbMouseChangeMoveRatio: New ratio 256x256
Sync: CPU AuthenticAMD type 0 family 15 model 3 stepping 3 features 178bfbff
Sync: PhysicalMemory 32
Sync: Memory-demanding features enabled.
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
Warning: File "legal.pal" doesn't exist or is too small.
Error: init_bitmap_screen: Couldn't load palette file for DK Legal Splash screen
Sync: setup_game: Legal image skipped
Sync: Full moon 0.0315
Sync: LbScreenSetup: Mode 640x480x32 setup succeeded
LbDataFree: freeing "*PALETTE"...done
LbDataFree: freeing "*SCRATCH"...done
Error: LbDataLoadAll: Can't load file "data/creature.tab"
Error: LbDataLoadAll: Can't load file "data/bluepal.dat"
Error: LbDataLoadAll: Can't load file "data/redpall.dat"
Error: LbDataLoadAll: Can't load file "data/lightng.pal"
Error: LbDataLoadAll: Can't load file "data/dogpal.pal"
Error: LbDataLoadAll: Can't load file "data/vampal.pal"
Error: initial_setup: Unable to load game_load_files
LbDataFree: freeing "*SCRATCH"...done
LbDataFree: freeing "*TEXTURE_PAGE"...done
LbDataFree: freeing "data/palette.dat"...done
Error: In source LbBullfrogMain:
2 - Setting up game failed.
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InnkeeperX86: Error: LbDataLoadAll: Can't load file "data/creature.tab"
Error: LbDataLoadAll: Can't load file "data/bluepal.dat"
Error: LbDataLoadAll: Can't load file "data/redpall.dat"
Error: LbDataLoadAll: Can't load file "data/lightng.pal"
Error: LbDataLoadAll: Can't load file "data/dogpal.pal"
Error: LbDataLoadAll: Can't load file "data/vampal.pal"
Error: initial_setup: Unable to load game_load_files
You obviously did not performed a correct installation procedure. Read README, use launcher to install required files.
So now that GOG managed to obtain Deeper Dungeons; is this all still relevant?

I mean, I assume that the GOG version is still the DOS version, but I guess the improvements like the AI patch still only apply to the windows version?
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Eclipse: Don't be sad, you can patch it to work as windows 95 version and then use KeeperFX with it.
This thread is FUBAR. OP, please stick to one subject at a time so you don't waste people's time.

So there's a Win95 version. Fine, got it. I'm not screwing with "yet another fan package", I am trying to get the GOG version to work as advertised because it's not playable in a little freaking window in the middle of my 24" LCD.

There is no CFG file included in that Win95 zip. How does that work?

Thank you.
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Eclipse: Don't be sad, you can patch it to work as windows 95 version and then use KeeperFX with it.
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jsharbour: This thread is FUBAR. OP, please stick to one subject at a time so you don't waste people's time.

So there's a Win95 version. Fine, got it. I'm not screwing with "yet another fan package", I am trying to get the GOG version to work as advertised because it's not playable in a little freaking window in the middle of my 24" LCD.

There is no CFG file included in that Win95 zip. How does that work?

Thank you.
if it's just for that, you can set it to run in fullscreen mode by editing the dosbox cfg (it's in the gog release) or even easier just by pressing alt+enter to switch from windowed to fullscreen mode and back. Cheers
This thread is now out of date.

I have posted a new thread containing straight forward instructions on how to make sure KeeperFX is correctly installed, and with the latest 0.4.4 build.

I also explain how to get it working correctly with music, and how to fix any issues with a bouncy mouse cursor.

http://www.gog.com/forum/dungeon_keeper_series/keeperfx_hires_dk1_latest_builds_and_install_instructions/page1

Cheers.
Post edited February 09, 2014 by devilhood
followed all the above. with keeperfx. renamed mounted copied and merged not over written. cant get anything past missing .pal files.

bluepal.dat
redpal.col

etc etc.

Gog really should have looked into this before a mass release.
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coreservers: followed all the above. with keeperfx. renamed mounted copied and merged not over written. cant get anything past missing .pal files.

bluepal.dat
redpal.col

etc etc.

Gog really should have looked into this before a mass release.
The reason you have missing files is because you did not install KeeperFX correctly. KeeperFX is a fan-made modification for the original Dungeon Keeper Gold, and has nothing to do with GOG. Official support is only offered by the creator of KeeperFX. The DOSBox version works perfectly.

The solution to your missing files problem will require you to install KeeperFX directly over your GOG installation.
When you have done that, KeeperFX should load correctly.

Please do not post in this thread, it will confuse other people. Post in here instead.
Post edited February 15, 2014 by devilhood